Support for SDL Joysticks

This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
This commit is contained in:
Silent
2020-11-15 14:56:52 +01:00
parent 99ec667b20
commit 2880b71b48
14 changed files with 570 additions and 73 deletions

View File

@ -1242,6 +1242,30 @@ bool CommonHostInterface::AddButtonToInputMap(const std::string& binding, const
return true;
}
else if (StringUtil::StartsWith(button, "Hat"))
{
const std::optional<int> hat_index = StringUtil::FromChars<int>(button.substr(3));
const std::optional<std::string_view> hat_direction = [](const auto& button) {
std::optional<std::string_view> result;
const size_t pos = button.find(' ');
if (pos != button.npos)
{
result = button.substr(pos + 1);
}
return result;
}(button);
if (!hat_index || !hat_direction ||
!m_controller_interface->BindControllerHatToButton(*controller_index, *hat_index, *hat_direction,
std::move(handler)))
{
Log_WarningPrintf("Failed to bind controller hat '%s' to button", binding.c_str());
return false;
}
return true;
}
Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
return false;
@ -1266,7 +1290,8 @@ bool CommonHostInterface::AddAxisToInputMap(const std::string& binding, const st
return false;
}
m_keyboard_input_handlers.emplace(key_id.value(), std::move(handler));
m_keyboard_input_handlers.emplace(key_id.value(),
[cb = std::move(handler)](bool pressed) { cb(pressed ? 1.0f : -1.0f); });
return true;
}
@ -1281,7 +1306,8 @@ bool CommonHostInterface::AddAxisToInputMap(const std::string& binding, const st
return false;
}
m_mouse_input_handlers.emplace(static_cast<HostMouseButton>(button_index.value()), std::move(handler));
m_mouse_input_handlers.emplace(static_cast<HostMouseButton>(button_index.value()),
[cb = std::move(handler)](bool pressed) { cb(pressed ? 1.0f : -1.0f); });
return true;
}
@ -1305,17 +1331,38 @@ bool CommonHostInterface::AddAxisToInputMap(const std::string& binding, const st
return false;
}
if (StringUtil::StartsWith(axis, "Axis"))
if (StringUtil::StartsWith(axis, "Axis") || StringUtil::StartsWith(axis, "+Axis") ||
StringUtil::StartsWith(axis, "-Axis"))
{
const std::optional<int> axis_index = StringUtil::FromChars<int>(axis.substr(4));
if (!axis_index ||
!m_controller_interface->BindControllerAxis(*controller_index, *axis_index, std::move(handler)))
const std::optional<int> axis_index =
StringUtil::FromChars<int>(axis.substr(axis[0] == '+' || axis[0] == '-' ? 5 : 4));
if (axis_index)
{
Log_WarningPrintf("Failed to bind controller axis '%s' to axis", binding.c_str());
return false;
}
ControllerInterface::AxisSide axis_side = ControllerInterface::AxisSide::Full;
if (axis[0] == '+')
axis_side = ControllerInterface::AxisSide::Positive;
else if (axis[0] == '-')
axis_side = ControllerInterface::AxisSide::Negative;
return true;
const bool inverted = StringUtil::EndsWith(axis, "-");
if (!inverted)
{
if (m_controller_interface->BindControllerAxis(*controller_index, *axis_index, axis_side, std::move(handler)))
{
return true;
}
}
else
{
if (m_controller_interface->BindControllerAxis(*controller_index, *axis_index, axis_side,
[cb = std::move(handler)](float value) { cb(-value); }))
{
return true;
}
}
}
Log_WarningPrintf("Failed to bind controller axis '%s' to axis", binding.c_str());
return false;
}
else if (StringUtil::StartsWith(axis, "Button") && axis_type == Controller::AxisType::Half)
{

View File

@ -36,13 +36,14 @@ void ControllerInterface::ClearHook()
m_event_intercept_callback = {};
}
bool ControllerInterface::DoEventHook(Hook::Type type, int controller_index, int button_or_axis_number, float value)
bool ControllerInterface::DoEventHook(Hook::Type type, int controller_index, int button_or_axis_number,
std::variant<float, std::string_view> value, bool track_history)
{
std::unique_lock<std::mutex> lock(m_event_intercept_mutex);
if (!m_event_intercept_callback)
return false;
const Hook ei{type, controller_index, button_or_axis_number, value};
const Hook ei{type, controller_index, button_or_axis_number, std::move(value), track_history};
const Hook::CallbackResult action = m_event_intercept_callback(ei);
if (action == Hook::CallbackResult::StopMonitoring)
m_event_intercept_callback = {};
@ -64,7 +65,8 @@ void ControllerInterface::OnControllerDisconnected(int host_id)
void ControllerInterface::ClearBindings() {}
bool ControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisCallback callback)
bool ControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side,
AxisCallback callback)
{
return false;
}

View File

@ -6,6 +6,7 @@
#include <map>
#include <mutex>
#include <optional>
#include <variant>
class HostInterface;
class Controller;
@ -31,6 +32,13 @@ public:
MAX_NUM_BUTTONS = 15
};
enum AxisSide
{
Full,
Positive,
Negative
};
using AxisCallback = CommonHostInterface::InputAxisHandler;
using ButtonCallback = CommonHostInterface::InputButtonHandler;
@ -50,10 +58,12 @@ public:
virtual void ClearBindings() = 0;
// Binding to events. If a binding for this axis/button already exists, returns false.
virtual bool BindControllerAxis(int controller_index, int axis_number, AxisCallback callback) = 0;
virtual bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) = 0;
virtual bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) = 0;
virtual bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback) = 0;
virtual bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position,
ButtonCallback callback) = 0;
virtual bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) = 0;
virtual void PollEvents() = 0;
@ -71,7 +81,8 @@ public:
enum class Type
{
Axis,
Button
Button,
Hat // Only for joysticks
};
enum class CallbackResult
@ -85,13 +96,15 @@ public:
Type type;
int controller_index;
int button_or_axis_number;
float value; // 0/1 for buttons, -1..1 for axises
std::variant<float, std::string_view> value; // 0/1 for buttons, -1..1 for axes, hat direction name for hats
bool track_history; // Track axis movement to spot inversion/half axes
};
void SetHook(Hook::Callback callback);
void ClearHook();
protected:
bool DoEventHook(Hook::Type type, int controller_index, int button_or_axis_number, float value);
bool DoEventHook(Hook::Type type, int controller_index, int button_or_axis_number,
std::variant<float, std::string_view> value, bool track_history = false);
void OnControllerConnected(int host_id);
void OnControllerDisconnected(int host_id);

View File

@ -106,18 +106,29 @@ bool SDLControllerInterface::ProcessSDLEvent(const SDL_Event* event)
case SDL_CONTROLLERBUTTONUP:
return HandleControllerButtonEvent(event);
case SDL_JOYDEVICEADDED:
if (SDL_IsGameController(event->jdevice.which))
return true;
Log_InfoPrintf("Joystick %d inserted", event->jdevice.which);
OpenJoystick(event->jdevice.which);
return true;
case SDL_JOYAXISMOTION:
return HandleJoystickAxisEvent(&event->jaxis);
case SDL_JOYHATMOTION:
return HandleJoystickHatEvent(&event->jhat);
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
return HandleJoystickButtonEvent(&event->jbutton);
default:
return false;
}
}
SDLControllerInterface::ControllerDataVector::iterator
SDLControllerInterface::GetControllerDataForController(void* controller)
{
return std::find_if(m_controllers.begin(), m_controllers.end(),
[controller](const ControllerData& cd) { return cd.controller == controller; });
}
SDLControllerInterface::ControllerDataVector::iterator SDLControllerInterface::GetControllerDataForJoystickId(int id)
{
return std::find_if(m_controllers.begin(), m_controllers.end(),
@ -179,10 +190,10 @@ bool SDLControllerInterface::OpenGameController(int index)
SDL_GameControllerName(gcontroller));
ControllerData cd = {};
cd.controller = gcontroller;
cd.player_id = player_id;
cd.joystick_id = joystick_id;
cd.haptic_left_right_effect = -1;
cd.is_game_controller = true;
SDL_Haptic* haptic = SDL_HapticOpenFromJoystick(joystick);
if (haptic)
@ -233,7 +244,7 @@ bool SDLControllerInterface::CloseGameController(int joystick_index, bool notify
if (it->haptic)
SDL_HapticClose(static_cast<SDL_Haptic*>(it->haptic));
SDL_GameControllerClose(static_cast<SDL_GameController*>(it->controller));
SDL_GameControllerClose(SDL_GameControllerFromInstanceID(joystick_index));
m_controllers.erase(it);
if (notify)
@ -241,18 +252,264 @@ bool SDLControllerInterface::CloseGameController(int joystick_index, bool notify
return true;
}
bool SDLControllerInterface::OpenJoystick(int index)
{
SDL_Joystick* joystick = SDL_JoystickOpen(index);
if (!joystick)
{
Log_WarningPrintf("Failed to open joystick %d", index);
return false;
}
int joystick_id = SDL_JoystickInstanceID(joystick);
#if SDL_VERSION_ATLEAST(2, 0, 9)
int player_id = SDL_JoystickGetDevicePlayerIndex(index);
#else
int player_id = -1;
#endif
if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
{
const int free_player_id = GetFreePlayerId();
Log_WarningPrintf(
"Controller %d (joystick %d) returned player ID %d, which is invalid or in use. Using ID %d instead.", index,
joystick_id, player_id, free_player_id);
player_id = free_player_id;
}
const char* name = SDL_JoystickName(joystick);
Log_InfoPrintf("Opened controller %d (instance id %d, player id %d): %s", index, joystick_id, player_id, name);
ControllerData cd = {};
cd.player_id = player_id;
cd.joystick_id = joystick_id;
cd.haptic_left_right_effect = -1;
cd.is_game_controller = false;
SDL_Haptic* haptic = SDL_HapticOpenFromJoystick(joystick);
if (haptic)
{
SDL_HapticEffect ef = {};
ef.leftright.type = SDL_HAPTIC_LEFTRIGHT;
ef.leftright.length = 1000;
int ef_id = SDL_HapticNewEffect(haptic, &ef);
if (ef_id >= 0)
{
cd.haptic = haptic;
cd.haptic_left_right_effect = ef_id;
}
else
{
Log_ErrorPrintf("Failed to create haptic left/right effect: %s", SDL_GetError());
if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) != 0)
{
cd.haptic = haptic;
}
else
{
Log_ErrorPrintf("No haptic rumble supported: %s", SDL_GetError());
SDL_HapticClose(haptic);
}
}
}
if (cd.haptic)
Log_InfoPrintf("Rumble is supported on '%s'", name);
else
Log_WarningPrintf("Rumble is not supported on '%s'", name);
m_controllers.push_back(std::move(cd));
OnControllerConnected(player_id);
return true;
}
bool SDLControllerInterface::HandleJoystickAxisEvent(const SDL_JoyAxisEvent* event)
{
const float value = static_cast<float>(event->value) / (event->value < 0 ? 32768.0f : 32767.0f);
Log_DebugPrintf("controller %d axis %d %d %f", event->which, event->axis, event->value, value);
auto it = GetControllerDataForJoystickId(event->which);
if (it == m_controllers.end() || it->is_game_controller)
return false;
if (DoEventHook(Hook::Type::Axis, it->player_id, event->axis, value, true))
return true;
bool processed = false;
const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Full];
if (cb)
{
cb(value);
processed = true;
}
if (value > 0.0f)
{
const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Positive];
if (cb)
{
// Expand 0..1 - -1..1
cb(value * 2.0f - 1.0f);
processed = true;
}
}
else if (value < 0.0f)
{
const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Negative];
if (cb)
{
// Expand 0..-1 - -1..1
cb(value * -2.0f - 1.0f);
processed = true;
}
}
if (processed)
return true;
// set the other direction to false so large movements don't leave the opposite on
const bool outside_deadzone = (std::abs(value) >= it->deadzone);
const bool positive = (value >= 0.0f);
const ButtonCallback& other_button_cb = it->axis_button_mapping[event->axis][BoolToUInt8(!positive)];
const ButtonCallback& button_cb = it->axis_button_mapping[event->axis][BoolToUInt8(positive)];
if (button_cb)
{
button_cb(outside_deadzone);
if (other_button_cb)
other_button_cb(false);
return true;
}
else if (other_button_cb)
{
other_button_cb(false);
return true;
}
else
{
return false;
}
}
bool SDLControllerInterface::HandleJoystickButtonEvent(const SDL_JoyButtonEvent* event)
{
Log_DebugPrintf("controller %d button %d %s", event->which, event->button,
event->state == SDL_PRESSED ? "pressed" : "released");
auto it = GetControllerDataForJoystickId(event->which);
if (it == m_controllers.end() || it->is_game_controller)
return false;
const bool pressed = (event->state == SDL_PRESSED);
if (DoEventHook(Hook::Type::Button, it->player_id, event->button, pressed ? 1.0f : 0.0f))
return true;
const ButtonCallback& cb = it->button_mapping[event->button];
if (cb)
{
cb(pressed);
return true;
}
const AxisCallback& axis_cb = it->button_axis_mapping[event->button];
if (axis_cb)
{
axis_cb(pressed ? 1.0f : -1.0f);
return true;
}
return false;
}
bool SDLControllerInterface::HandleJoystickHatEvent(const SDL_JoyHatEvent* event)
{
Log_DebugPrintf("controller %d hat %d %d", event->which, event->hat, event->value);
auto it = GetControllerDataForJoystickId(event->which);
if (it == m_controllers.end() || it->is_game_controller)
return false;
auto HatEventHook = [hat = event->hat, value = event->value, player_id = it->player_id, this](int hat_position) {
if ((value & hat_position) == 0)
return false;
std::string_view position_str;
switch (value)
{
case SDL_HAT_UP:
position_str = "Up";
break;
case SDL_HAT_RIGHT:
position_str = "Right";
break;
case SDL_HAT_DOWN:
position_str = "Down";
break;
case SDL_HAT_LEFT:
position_str = "Left";
break;
default:
return false;
}
return DoEventHook(Hook::Type::Hat, player_id, hat, position_str);
};
if (event->value == SDL_HAT_CENTERED)
{
if (HatEventHook(SDL_HAT_CENTERED))
return true;
}
else
{
// event->value can be a bitmask of multiple direction, so probe them all
if (HatEventHook(SDL_HAT_UP) || HatEventHook(SDL_HAT_RIGHT) || HatEventHook(SDL_HAT_DOWN) ||
HatEventHook(SDL_HAT_LEFT))
return true;
}
bool processed = false;
if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][0]; cb)
{
cb(event->value & SDL_HAT_UP);
processed = true;
}
if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][1]; cb)
{
cb(event->value & SDL_HAT_RIGHT);
processed = true;
}
if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][2]; cb)
{
cb(event->value & SDL_HAT_DOWN);
processed = true;
}
if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][3]; cb)
{
cb(event->value & SDL_HAT_LEFT);
processed = true;
}
return processed;
}
void SDLControllerInterface::ClearBindings()
{
for (auto& it : m_controllers)
{
for (AxisCallback& ac : it.axis_mapping)
ac = {};
for (ButtonCallback& bc : it.button_mapping)
bc = {};
it.axis_mapping.fill({});
it.button_mapping.fill({});
it.axis_button_mapping.fill({});
it.button_axis_mapping.fill({});
it.hat_button_mapping.clear();
}
}
bool SDLControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisCallback callback)
bool SDLControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side,
AxisCallback callback)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
@ -261,7 +518,7 @@ bool SDLControllerInterface::BindControllerAxis(int controller_index, int axis_n
if (axis_number < 0 || axis_number >= MAX_NUM_AXISES)
return false;
it->axis_mapping[axis_number] = std::move(callback);
it->axis_mapping[axis_number][axis_side] = std::move(callback);
return true;
}
@ -292,6 +549,33 @@ bool SDLControllerInterface::BindControllerAxisToButton(int controller_index, in
return true;
}
bool SDLControllerInterface::BindControllerHatToButton(int controller_index, int hat_number,
std::string_view hat_position, ButtonCallback callback)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return false;
size_t index;
if (hat_position == "Up")
index = 0;
else if (hat_position == "Right")
index = 1;
else if (hat_position == "Down")
index = 2;
else if (hat_position == "Left")
index = 3;
else
return false;
// We need 4 entries per hat_number
if (it->hat_button_mapping.size() < hat_number + 1)
it->hat_button_mapping.resize(hat_number + 1);
it->hat_button_mapping[hat_number][index] = std::move(callback);
return true;
}
bool SDLControllerInterface::BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback)
{
auto it = GetControllerDataForPlayerId(controller_index);
@ -317,10 +601,18 @@ bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
if (DoEventHook(Hook::Type::Axis, it->player_id, ev->caxis.axis, value))
return true;
const AxisCallback& cb = it->axis_mapping[ev->caxis.axis];
const AxisCallback& cb = it->axis_mapping[ev->caxis.axis][AxisSide::Full];
if (cb)
{
cb(value);
// Extend triggers from a 0 - 1 range to a -1 - 1 range for consistency with other inputs
if (ev->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || ev->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
{
cb((value * 2.0f) - 1.0f);
}
else
{
cb(value);
}
return true;
}
@ -367,11 +659,11 @@ bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_Event* ev)
return true;
}
// Assume a half-axis, i.e. in 0..1 range
const AxisCallback& axis_cb = it->button_axis_mapping[ev->cbutton.button];
if (axis_cb)
{
axis_cb(pressed ? 1.0f : 0.0f);
axis_cb(pressed ? 1.0f : -1.0f);
return true;
}
return false;

View File

@ -25,10 +25,12 @@ public:
void ClearBindings() override;
// Binding to events. If a binding for this axis/button already exists, returns false.
bool BindControllerAxis(int controller_index, int axis_number, AxisCallback callback) override;
bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) override;
bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override;
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback) override;
bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position,
ButtonCallback callback) override;
bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override;
// Changing rumble strength.
@ -45,23 +47,25 @@ public:
private:
struct ControllerData
{
void* controller;
void* haptic;
int haptic_left_right_effect;
int joystick_id;
int player_id;
bool is_game_controller;
float deadzone = 0.25f;
std::array<AxisCallback, MAX_NUM_AXISES> axis_mapping;
// TODO: Turn to vectors to support arbitrary amounts of buttons and axes (for Joysticks)
// Preferably implement a simple "flat map", an ordered view over a vector
std::array<std::array<AxisCallback, 3>, MAX_NUM_AXISES> axis_mapping;
std::array<ButtonCallback, MAX_NUM_BUTTONS> button_mapping;
std::array<std::array<ButtonCallback, 2>, MAX_NUM_AXISES> axis_button_mapping;
std::array<AxisCallback, MAX_NUM_BUTTONS> button_axis_mapping;
std::vector<std::array<ButtonCallback, 4>> hat_button_mapping;
};
using ControllerDataVector = std::vector<ControllerData>;
ControllerDataVector::iterator GetControllerDataForController(void* controller);
ControllerDataVector::iterator GetControllerDataForJoystickId(int id);
ControllerDataVector::iterator GetControllerDataForPlayerId(int id);
int GetFreePlayerId() const;
@ -71,6 +75,11 @@ private:
bool HandleControllerAxisEvent(const SDL_Event* event);
bool HandleControllerButtonEvent(const SDL_Event* event);
bool OpenJoystick(int index);
bool HandleJoystickAxisEvent(const struct SDL_JoyAxisEvent* event);
bool HandleJoystickButtonEvent(const struct SDL_JoyButtonEvent* event);
bool HandleJoystickHatEvent(const struct SDL_JoyHatEvent* event);
ControllerDataVector m_controllers;
std::mutex m_event_intercept_mutex;

View File

@ -158,16 +158,11 @@ void XInputControllerInterface::CheckForStateChanges(u32 index, const XINPUT_STA
void XInputControllerInterface::ClearBindings()
{
for (auto& it : m_controllers)
{
for (AxisCallback& ac : it.axis_mapping)
ac = {};
for (ButtonCallback& bc : it.button_mapping)
bc = {};
}
m_controllers.fill({});
}
bool XInputControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisCallback callback)
bool XInputControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side,
AxisCallback callback)
{
if (static_cast<u32>(controller_index) >= m_controllers.size() || !m_controllers[controller_index].connected)
return false;
@ -175,7 +170,7 @@ bool XInputControllerInterface::BindControllerAxis(int controller_index, int axi
if (axis_number < 0 || axis_number >= NUM_AXISES)
return false;
m_controllers[controller_index].axis_mapping[axis_number] = std::move(callback);
m_controllers[controller_index].axis_mapping[axis_number][axis_side] = std::move(callback);
return true;
}
@ -204,6 +199,13 @@ bool XInputControllerInterface::BindControllerAxisToButton(int controller_index,
return true;
}
bool XInputControllerInterface::BindControllerHatToButton(int controller_index, int hat_number,
std::string_view hat_position, ButtonCallback callback)
{
// Hats don't exist in XInput
return false;
}
bool XInputControllerInterface::BindControllerButtonToAxis(int controller_index, int button_number,
AxisCallback callback)
{
@ -226,7 +228,7 @@ bool XInputControllerInterface::HandleAxisEvent(u32 index, Axis axis, s32 value)
if (DoEventHook(Hook::Type::Axis, index, static_cast<u32>(axis), f_value))
return true;
const AxisCallback& cb = m_controllers[index].axis_mapping[static_cast<u32>(axis)];
const AxisCallback& cb = m_controllers[index].axis_mapping[static_cast<u32>(axis)][AxisSide::Full];
if (cb)
{
cb(f_value);

View File

@ -22,10 +22,12 @@ public:
void ClearBindings() override;
// Binding to events. If a binding for this axis/button already exists, returns false.
bool BindControllerAxis(int controller_index, int axis_number, AxisCallback callback) override;
bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) override;
bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override;
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback) override;
bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position,
ButtonCallback callback) override;
bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override;
// Changing rumble strength.
@ -61,7 +63,7 @@ private:
float deadzone = 0.25f;
std::array<AxisCallback, MAX_NUM_AXISES> axis_mapping;
std::array<std::array<AxisCallback, 3>, MAX_NUM_AXISES> axis_mapping;
std::array<ButtonCallback, MAX_NUM_BUTTONS> button_mapping;
std::array<std::array<ButtonCallback, 2>, MAX_NUM_AXISES> axis_button_mapping;
std::array<AxisCallback, MAX_NUM_BUTTONS> button_axis_mapping;