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https://github.com/WinampDesktop/winamp.git
synced 2025-06-19 13:15:45 -04:00
Introduce ControllerInterface class, port SDL interface over
This breaks controller support in the SDL frontend until it's ported over to the common interface.
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@ -32,7 +32,6 @@ SDLHostInterface::SDLHostInterface()
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SDLHostInterface::~SDLHostInterface()
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{
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g_sdl_controller_interface.Shutdown();
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if (m_display)
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{
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DestroyDisplay();
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@ -232,7 +231,6 @@ void SDLHostInterface::OnSystemCreated()
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HostInterface::OnSystemCreated();
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UpdateKeyboardControllerMapping();
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g_sdl_controller_interface.SetDefaultBindings();
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ClearImGuiFocus();
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}
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@ -254,7 +252,6 @@ void SDLHostInterface::OnControllerTypeChanged(u32 slot)
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HostInterface::OnControllerTypeChanged(slot);
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UpdateKeyboardControllerMapping();
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g_sdl_controller_interface.SetDefaultBindings();
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}
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void SDLHostInterface::RunLater(std::function<void()> callback)
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@ -309,12 +306,6 @@ std::unique_ptr<SDLHostInterface> SDLHostInterface::Create()
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return nullptr;
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}
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if (!g_sdl_controller_interface.Initialize(intf.get()))
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{
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Log_ErrorPrintf("Failed to initialize controller interface.");
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return nullptr;
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}
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intf->CreateImGuiContext();
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if (!intf->CreateDisplay())
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{
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@ -365,7 +356,7 @@ bool SDLHostInterface::ConfirmMessage(const char* message)
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void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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{
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ImGui_ImplSDL2_ProcessEvent(event);
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g_sdl_controller_interface.ProcessSDLEvent(event);
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//g_sdl_controller_interface.ProcessSDLEvent(event);
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switch (event->type)
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{
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@ -397,7 +388,7 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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case SDL_CONTROLLERDEVICEADDED:
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case SDL_CONTROLLERDEVICEREMOVED:
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g_sdl_controller_interface.SetDefaultBindings();
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//g_sdl_controller_interface.SetDefaultBindings();
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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@ -1435,7 +1426,7 @@ void SDLHostInterface::Run()
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}
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}
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g_sdl_controller_interface.UpdateControllerRumble();
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//g_sdl_controller_interface.UpdateControllerRumble();
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// rendering
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{
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@ -3,6 +3,7 @@
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#include "common/gl/texture.h"
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#include "core/host_display.h"
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#include "core/host_interface.h"
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#include "frontend-common/sdl_controller_interface.h"
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#include <SDL.h>
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#include <array>
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#include <deque>
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@ -121,7 +122,7 @@ private:
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std::unique_ptr<HostDisplayTexture> m_app_icon_texture;
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KeyboardControllerActionMap m_keyboard_button_mapping;
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u32 m_run_later_event_id = 0;
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bool m_fullscreen = false;
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