Qt: Make Auto (Game Native) aspect ratio string translatable

This commit is contained in:
Albert Liu
2020-12-26 23:35:48 -08:00
parent f181b45760
commit 2a1bf9925a
3 changed files with 5 additions and 5 deletions

View File

@ -131,7 +131,7 @@ void DisplaySettingsWidget::setupAdditionalUi()
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
{
m_ui.displayAspectRatio->addItem(
QString::fromUtf8(Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i))));
qApp->translate("DisplayAspectRatio", Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i))));
}
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)

View File

@ -122,7 +122,7 @@ void GamePropertiesDialog::setupAdditionalUi()
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
{
m_ui.userAspectRatio->addItem(
QString::fromUtf8(Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i))));
qApp->translate("DisplayAspectRatio", Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i))));
}
m_ui.userCropMode->addItem(tr("(unchanged)"));