mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-19 11:45:46 -04:00
HostDisplay: Move most backend logic to FrontendCommon
This commit is contained in:
@ -2,15 +2,11 @@ add_executable(duckstation-sdl
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imgui_impl_sdl.cpp
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imgui_impl_sdl.h
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main.cpp
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opengl_host_display.cpp
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opengl_host_display.h
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sdl_host_interface.cpp
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sdl_host_interface.h
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sdl_key_names.h
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sdl_util.cpp
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sdl_util.h
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sdl_vulkan_host_display.cpp
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sdl_vulkan_host_display.h
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)
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target_include_directories(duckstation-sdl PRIVATE ${SDL2_INCLUDE_DIRS})
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@ -18,8 +14,6 @@ target_link_libraries(duckstation-sdl PRIVATE core common imgui nativefiledialog
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if(WIN32)
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target_sources(duckstation-sdl PRIVATE
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sdl_d3d11_host_display.cpp
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sdl_d3d11_host_display.h
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duckstation-sdl.manifest
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)
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@ -55,23 +55,17 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="sdl_d3d11_host_display.cpp" />
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<ClCompile Include="imgui_impl_sdl.cpp" />
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<ClCompile Include="opengl_host_display.cpp" />
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<ClCompile Include="sdl_host_interface.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="sdl_util.cpp" />
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<ClCompile Include="sdl_vulkan_host_display.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="sdl_d3d11_host_display.h" />
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<ClInclude Include="imgui_impl_sdl.h" />
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<ClInclude Include="opengl_host_display.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="sdl_host_interface.h" />
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<ClInclude Include="sdl_key_names.h" />
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<ClInclude Include="sdl_util.h" />
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<ClInclude Include="sdl_vulkan_host_display.h" />
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="duckstation-sdl.manifest" />
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@ -2,22 +2,16 @@
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="opengl_host_display.cpp" />
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<ClCompile Include="sdl_host_interface.cpp" />
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<ClCompile Include="imgui_impl_sdl.cpp" />
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<ClCompile Include="sdl_util.cpp" />
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<ClCompile Include="sdl_vulkan_host_display.cpp" />
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<ClCompile Include="sdl_d3d11_host_display.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="opengl_host_display.h" />
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<ClInclude Include="sdl_host_interface.h" />
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<ClInclude Include="imgui_impl_sdl.h" />
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<ClInclude Include="sdl_key_names.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="sdl_util.h" />
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<ClInclude Include="sdl_vulkan_host_display.h" />
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<ClInclude Include="sdl_d3d11_host_display.h" />
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="duckstation-sdl.manifest" />
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@ -1,369 +0,0 @@
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#include "opengl_host_display.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "imgui_impl_sdl.h"
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#include "sdl_util.h"
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#include <SDL_syswm.h>
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#include <array>
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#include <imgui.h>
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#include <imgui_impl_opengl3.h>
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#include <tuple>
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Log_SetChannel(OpenGLHostDisplay);
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class OpenGLDisplayWidgetTexture : public HostDisplayTexture
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{
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public:
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OpenGLDisplayWidgetTexture(GLuint id, u32 width, u32 height) : m_id(id), m_width(width), m_height(height) {}
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~OpenGLDisplayWidgetTexture() override { glDeleteTextures(1, &m_id); }
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void* GetHandle() const override { return reinterpret_cast<void*>(static_cast<uintptr_t>(m_id)); }
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u32 GetWidth() const override { return m_width; }
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u32 GetHeight() const override { return m_height; }
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GLuint GetGLID() const { return m_id; }
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static std::unique_ptr<OpenGLDisplayWidgetTexture> Create(u32 width, u32 height, const void* initial_data,
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u32 initial_data_stride)
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{
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GLuint id;
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glGenTextures(1, &id);
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GLint old_texture_binding = 0;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
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// TODO: Set pack width
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Assert(!initial_data || initial_data_stride == (width * sizeof(u32)));
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glBindTexture(GL_TEXTURE_2D, id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, initial_data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, id);
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return std::make_unique<OpenGLDisplayWidgetTexture>(id, width, height);
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}
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private:
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GLuint m_id;
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u32 m_width;
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u32 m_height;
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};
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OpenGLHostDisplay::OpenGLHostDisplay(SDL_Window* window) : m_window(window)
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{
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SDL_GetWindowSize(window, &m_window_width, &m_window_height);
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}
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OpenGLHostDisplay::~OpenGLHostDisplay()
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{
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if (m_gl_context)
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{
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if (m_display_vao != 0)
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glDeleteVertexArrays(1, &m_display_vao);
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if (m_display_linear_sampler != 0)
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glDeleteSamplers(1, &m_display_linear_sampler);
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if (m_display_nearest_sampler != 0)
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glDeleteSamplers(1, &m_display_nearest_sampler);
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m_display_program.Destroy();
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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m_gl_context.reset();
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}
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if (m_window)
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SDL_DestroyWindow(m_window);
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}
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HostDisplay::RenderAPI OpenGLHostDisplay::GetRenderAPI() const
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{
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return m_gl_context->IsGLES() ? HostDisplay::RenderAPI::OpenGLES : HostDisplay::RenderAPI::OpenGL;
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}
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void* OpenGLHostDisplay::GetRenderDevice() const
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{
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return nullptr;
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}
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void* OpenGLHostDisplay::GetRenderContext() const
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{
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return m_gl_context.get();
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}
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void OpenGLHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
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{
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HostDisplay::WindowResized(new_window_width, new_window_height);
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m_gl_context->ResizeSurface(static_cast<u32>(new_window_width), static_cast<u32>(new_window_height));
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m_window_width = static_cast<s32>(m_gl_context->GetSurfaceWidth());
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m_window_height = static_cast<s32>(m_gl_context->GetSurfaceHeight());
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
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}
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std::unique_ptr<HostDisplayTexture> OpenGLHostDisplay::CreateTexture(u32 width, u32 height, const void* data,
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u32 data_stride, bool dynamic)
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{
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return OpenGLDisplayWidgetTexture::Create(width, height, data, data_stride);
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}
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void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
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const void* data, u32 data_stride)
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{
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OpenGLDisplayWidgetTexture* tex = static_cast<OpenGLDisplayWidgetTexture*>(texture);
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Assert((data_stride % sizeof(u32)) == 0);
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GLint old_texture_binding = 0, old_alignment = 0, old_row_length = 0;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
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glGetIntegerv(GL_UNPACK_ALIGNMENT, &old_alignment);
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glGetIntegerv(GL_UNPACK_ROW_LENGTH, &old_row_length);
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glBindTexture(GL_TEXTURE_2D, tex->GetGLID());
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, data_stride / sizeof(u32));
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glPixelStorei(GL_UNPACK_ALIGNMENT, old_alignment);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
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glBindTexture(GL_TEXTURE_2D, old_texture_binding);
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}
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bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride)
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{
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GLint old_alignment = 0, old_row_length = 0;
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glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
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glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
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glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
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glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
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const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
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GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
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height * out_data_stride, out_data);
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glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
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glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
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return true;
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}
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void OpenGLHostDisplay::SetVSync(bool enabled)
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{
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// Window framebuffer has to be bound to call SetSwapInterval.
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GLint current_fbo = 0;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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m_gl_context->SetSwapInterval(enabled ? 1 : 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
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}
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const char* OpenGLHostDisplay::GetGLSLVersionString() const
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{
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if (m_gl_context->IsGLES())
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{
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if (GLAD_GL_ES_VERSION_3_0)
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return "#version 300 es";
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else
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return "#version 100";
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}
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else
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{
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if (GLAD_GL_VERSION_3_3)
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return "#version 330";
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else
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return "#version 130";
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}
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}
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std::string OpenGLHostDisplay::GetGLSLVersionHeader() const
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{
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std::string header = GetGLSLVersionString();
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header += "\n\n";
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if (m_gl_context->IsGLES())
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{
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header += "precision highp float;\n";
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header += "precision highp int;\n\n";
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}
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return header;
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}
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static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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const GLchar* message, const void* userParam)
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{
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switch (severity)
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{
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case GL_DEBUG_SEVERITY_HIGH_KHR:
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Log_ErrorPrintf(message);
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break;
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case GL_DEBUG_SEVERITY_MEDIUM_KHR:
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Log_WarningPrint(message);
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break;
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case GL_DEBUG_SEVERITY_LOW_KHR:
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Log_InfoPrintf(message);
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break;
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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// Log_DebugPrint(message);
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break;
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}
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}
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bool OpenGLHostDisplay::CreateGLContext(bool debug_device)
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{
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std::optional<WindowInfo> wi = SDLUtil::GetWindowInfoForSDLWindow(m_window);
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if (!wi)
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return false;
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m_gl_context = GL::Context::Create(wi.value());
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if (!m_gl_context)
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{
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Log_ErrorPrintf("Failed to create a GL context of any kind.");
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return false;
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}
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if (debug_device && GLAD_GL_KHR_debug)
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{
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glad_glDebugMessageCallbackKHR(GLDebugCallback, nullptr);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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// this can change due to retina scaling on macos?
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m_window_width = static_cast<s32>(m_gl_context->GetSurfaceWidth());
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m_window_height = static_cast<s32>(m_gl_context->GetSurfaceHeight());
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// start with vsync on
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m_gl_context->SetSwapInterval(1);
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return true;
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}
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bool OpenGLHostDisplay::CreateImGuiContext()
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{
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
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if (!ImGui_ImplSDL2_InitForOpenGL(m_window, nullptr) || !ImGui_ImplOpenGL3_Init(GetGLSLVersionString()))
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return false;
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplSDL2_NewFrame(m_window);
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ImGui::NewFrame();
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return true;
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}
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bool OpenGLHostDisplay::CreateGLResources()
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{
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static constexpr char fullscreen_quad_vertex_shader[] = R"(
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uniform vec4 u_src_rect;
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out vec2 v_tex0;
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void main()
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{
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vec2 pos = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
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v_tex0 = u_src_rect.xy + pos * u_src_rect.zw;
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gl_Position = vec4(pos * vec2(2.0f, -2.0f) + vec2(-1.0f, 1.0f), 0.0f, 1.0f);
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}
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)";
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static constexpr char display_fragment_shader[] = R"(
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uniform sampler2D samp0;
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in vec2 v_tex0;
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out vec4 o_col0;
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void main()
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{
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o_col0 = texture(samp0, v_tex0);
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}
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)";
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if (!m_display_program.Compile(GetGLSLVersionHeader() + fullscreen_quad_vertex_shader, {},
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GetGLSLVersionHeader() + display_fragment_shader))
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{
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Log_ErrorPrintf("Failed to compile display shaders");
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return false;
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}
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if (!m_gl_context->IsGLES())
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m_display_program.BindFragData(0, "o_col0");
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if (!m_display_program.Link())
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{
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Log_ErrorPrintf("Failed to link display program");
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return false;
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}
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m_display_program.Bind();
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m_display_program.RegisterUniform("u_src_rect");
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m_display_program.RegisterUniform("samp0");
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m_display_program.Uniform1i(1, 0);
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glGenVertexArrays(1, &m_display_vao);
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// samplers
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glGenSamplers(1, &m_display_nearest_sampler);
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glSamplerParameteri(m_display_nearest_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glSamplerParameteri(m_display_nearest_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glGenSamplers(1, &m_display_linear_sampler);
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glSamplerParameteri(m_display_linear_sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(m_display_linear_sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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return true;
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||||
}
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||||
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std::unique_ptr<HostDisplay> OpenGLHostDisplay::Create(SDL_Window* window, bool debug_device)
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{
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std::unique_ptr<OpenGLHostDisplay> display = std::make_unique<OpenGLHostDisplay>(window);
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if (!display->CreateGLContext(debug_device) || !display->CreateImGuiContext() || !display->CreateGLResources())
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return nullptr;
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||||
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return display;
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}
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void OpenGLHostDisplay::Render()
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{
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glDisable(GL_SCISSOR_TEST);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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RenderDisplay();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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||||
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m_gl_context->SwapBuffers();
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||||
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ImGui::NewFrame();
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ImGui_ImplSDL2_NewFrame(m_window);
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||||
ImGui_ImplOpenGL3_NewFrame();
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||||
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GL::Program::ResetLastProgram();
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}
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void OpenGLHostDisplay::RenderDisplay()
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{
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if (!m_display_texture_handle)
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return;
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||||
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const auto [vp_left, vp_top, vp_width, vp_height] =
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CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
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||||
|
||||
glViewport(vp_left, m_window_height - vp_top - vp_height, vp_width, vp_height);
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glDisable(GL_BLEND);
|
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glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
m_display_program.Bind();
|
||||
m_display_program.Uniform4f(
|
||||
0, static_cast<float>(m_display_texture_view_x) / static_cast<float>(m_display_texture_width),
|
||||
static_cast<float>(m_display_texture_view_y) / static_cast<float>(m_display_texture_height),
|
||||
(static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width),
|
||||
(static_cast<float>(m_display_texture_view_height) + 0.5f) / static_cast<float>(m_display_texture_height));
|
||||
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
|
||||
glBindSampler(0, m_display_linear_filtering ? m_display_linear_sampler : m_display_nearest_sampler);
|
||||
glBindVertexArray(m_display_vao);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glBindSampler(0, 0);
|
||||
}
|
@ -1,51 +0,0 @@
|
||||
#pragma once
|
||||
#include "common/gl/context.h"
|
||||
#include "common/gl/program.h"
|
||||
#include "common/gl/texture.h"
|
||||
#include "core/host_display.h"
|
||||
#include <SDL.h>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
class OpenGLHostDisplay final : public HostDisplay
|
||||
{
|
||||
public:
|
||||
OpenGLHostDisplay(SDL_Window* window);
|
||||
~OpenGLHostDisplay();
|
||||
|
||||
static std::unique_ptr<HostDisplay> Create(SDL_Window* window, bool debug_device);
|
||||
|
||||
RenderAPI GetRenderAPI() const override;
|
||||
void* GetRenderDevice() const override;
|
||||
void* GetRenderContext() const override;
|
||||
void WindowResized(s32 new_window_width, s32 new_window_height) override;
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
|
||||
bool dynamic) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
void Render() override;
|
||||
|
||||
private:
|
||||
const char* GetGLSLVersionString() const;
|
||||
std::string GetGLSLVersionHeader() const;
|
||||
|
||||
bool CreateGLContext(bool debug_device);
|
||||
bool CreateImGuiContext();
|
||||
bool CreateGLResources();
|
||||
|
||||
void RenderDisplay();
|
||||
|
||||
SDL_Window* m_window = nullptr;
|
||||
std::unique_ptr<GL::Context> m_gl_context;
|
||||
|
||||
GL::Program m_display_program;
|
||||
GLuint m_display_vao = 0;
|
||||
GLuint m_display_nearest_sampler = 0;
|
||||
GLuint m_display_linear_sampler = 0;
|
||||
};
|
@ -1,121 +0,0 @@
|
||||
#include "sdl_d3d11_host_display.h"
|
||||
#include "imgui_impl_sdl.h"
|
||||
#include "sdl_util.h"
|
||||
#include <SDL_syswm.h>
|
||||
#include <array>
|
||||
#include <dxgi1_5.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_dx11.h>
|
||||
|
||||
SDLD3D11HostDisplay::SDLD3D11HostDisplay(SDL_Window* window) : m_window(window)
|
||||
{
|
||||
SDL_GetWindowSize(window, &m_window_width, &m_window_height);
|
||||
}
|
||||
|
||||
SDLD3D11HostDisplay::~SDLD3D11HostDisplay()
|
||||
{
|
||||
if (m_window)
|
||||
SDL_DestroyWindow(m_window);
|
||||
}
|
||||
|
||||
std::unique_ptr<HostDisplay> SDLD3D11HostDisplay::Create(SDL_Window* window, std::string_view adapter_name, bool debug_device)
|
||||
{
|
||||
std::unique_ptr<SDLD3D11HostDisplay> display = std::make_unique<SDLD3D11HostDisplay>(window);
|
||||
if (!display->Initialize(adapter_name, debug_device))
|
||||
return {};
|
||||
|
||||
return display;
|
||||
}
|
||||
|
||||
HostDisplay::RenderAPI SDLD3D11HostDisplay::GetRenderAPI() const
|
||||
{
|
||||
return m_interface.GetRenderAPI();
|
||||
}
|
||||
|
||||
void* SDLD3D11HostDisplay::GetRenderDevice() const
|
||||
{
|
||||
return m_interface.GetRenderDevice();
|
||||
}
|
||||
|
||||
void* SDLD3D11HostDisplay::GetRenderContext() const
|
||||
{
|
||||
return m_interface.GetRenderContext();
|
||||
}
|
||||
|
||||
void SDLD3D11HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
|
||||
{
|
||||
m_interface.ResizeSwapChain(static_cast<u32>(new_window_width), static_cast<u32>(new_window_height));
|
||||
HostDisplay::WindowResized(static_cast<s32>(m_interface.GetSwapChainWidth()),
|
||||
static_cast<s32>(m_interface.GetSwapChainHeight()));
|
||||
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_interface.GetSwapChainWidth());
|
||||
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_interface.GetSwapChainHeight());
|
||||
}
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> SDLD3D11HostDisplay::CreateTexture(u32 width, u32 height, const void* data,
|
||||
u32 data_stride, bool dynamic)
|
||||
{
|
||||
return m_interface.CreateTexture(width, height, data, data_stride, dynamic);
|
||||
}
|
||||
|
||||
void SDLD3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
|
||||
const void* data, u32 data_stride)
|
||||
{
|
||||
m_interface.UpdateTexture(texture, x, y, width, height, data, data_stride);
|
||||
}
|
||||
|
||||
bool SDLD3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
|
||||
void* out_data, u32 out_data_stride)
|
||||
{
|
||||
return m_interface.DownloadTexture(texture_handle, x, y, width, height, out_data, out_data_stride);
|
||||
}
|
||||
|
||||
void SDLD3D11HostDisplay::SetVSync(bool enabled)
|
||||
{
|
||||
m_interface.SetVSync(enabled);
|
||||
}
|
||||
|
||||
bool SDLD3D11HostDisplay::Initialize(std::string_view adapter_name, bool debug_device)
|
||||
{
|
||||
std::optional<WindowInfo> wi = SDLUtil::GetWindowInfoForSDLWindow(m_window);
|
||||
if (!wi.has_value())
|
||||
return false;
|
||||
|
||||
if (!m_interface.CreateContextAndSwapChain(wi.value(), adapter_name, true, debug_device))
|
||||
return false;
|
||||
|
||||
if (!m_interface.CreateResources())
|
||||
return false;
|
||||
|
||||
if (!m_interface.CreateImGuiContext() || !ImGui_ImplSDL2_InitForVulkan(m_window))
|
||||
return false;
|
||||
|
||||
ImGui_ImplSDL2_NewFrame(m_window);
|
||||
ImGui::NewFrame();
|
||||
return true;
|
||||
}
|
||||
|
||||
void SDLD3D11HostDisplay::Render()
|
||||
{
|
||||
if (!m_interface.BeginRender())
|
||||
return;
|
||||
|
||||
if (HasDisplayTexture())
|
||||
{
|
||||
const auto [left, top, width, height] = CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
|
||||
m_interface.RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width,
|
||||
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||||
}
|
||||
|
||||
m_interface.RenderImGui();
|
||||
|
||||
if (HasSoftwareCursor())
|
||||
{
|
||||
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
|
||||
m_interface.RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
|
||||
}
|
||||
|
||||
m_interface.EndRenderAndPresent();
|
||||
|
||||
ImGui_ImplSDL2_NewFrame(m_window);
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
#pragma once
|
||||
#include "core/host_display.h"
|
||||
#include "frontend-common/d3d11_host_display.h"
|
||||
#include <SDL.h>
|
||||
|
||||
class SDLD3D11HostDisplay final : public HostDisplay
|
||||
{
|
||||
public:
|
||||
template<typename T>
|
||||
using ComPtr = Microsoft::WRL::ComPtr<T>;
|
||||
|
||||
SDLD3D11HostDisplay(SDL_Window* window);
|
||||
~SDLD3D11HostDisplay();
|
||||
|
||||
static std::unique_ptr<HostDisplay> Create(SDL_Window* window, std::string_view adapter_name, bool debug_device);
|
||||
|
||||
RenderAPI GetRenderAPI() const override;
|
||||
void* GetRenderDevice() const override;
|
||||
void* GetRenderContext() const override;
|
||||
void WindowResized(s32 new_window_width, s32 new_window_height) override;
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
|
||||
bool dynamic) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
void Render() override;
|
||||
|
||||
private:
|
||||
SDL_Window* m_window = nullptr;
|
||||
|
||||
FrontendCommon::D3D11HostDisplay m_interface;
|
||||
|
||||
bool Initialize(std::string_view adapter_name, bool debug_device);
|
||||
};
|
@ -11,13 +11,14 @@
|
||||
#include "frontend-common/icon.h"
|
||||
#include "frontend-common/imgui_styles.h"
|
||||
#include "frontend-common/ini_settings_interface.h"
|
||||
#include "frontend-common/opengl_host_display.h"
|
||||
#include "frontend-common/sdl_audio_stream.h"
|
||||
#include "frontend-common/sdl_controller_interface.h"
|
||||
#include "frontend-common/vulkan_host_display.h"
|
||||
#include "imgui_impl_sdl.h"
|
||||
#include "opengl_host_display.h"
|
||||
#include "scmversion/scmversion.h"
|
||||
#include "sdl_key_names.h"
|
||||
#include "sdl_vulkan_host_display.h"
|
||||
#include "sdl_util.h"
|
||||
#include <cinttypes>
|
||||
#include <cmath>
|
||||
#include <imgui.h>
|
||||
@ -26,7 +27,7 @@
|
||||
Log_SetChannel(SDLHostInterface);
|
||||
|
||||
#ifdef WIN32
|
||||
#include "sdl_d3d11_host_display.h"
|
||||
#include "frontend-common/d3d11_host_display.h"
|
||||
#endif
|
||||
|
||||
SDLHostInterface::SDLHostInterface()
|
||||
@ -129,49 +130,86 @@ void SDLHostInterface::DestroySDLWindow()
|
||||
|
||||
bool SDLHostInterface::CreateDisplay()
|
||||
{
|
||||
const std::string shader_cache_directory(GetShaderCacheDirectory());
|
||||
std::unique_ptr<HostDisplay> display;
|
||||
std::optional<WindowInfo> wi = SDLUtil::GetWindowInfoForSDLWindow(m_window);
|
||||
if (!wi.has_value())
|
||||
{
|
||||
ReportError("Failed to get window info from SDL window");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::unique_ptr<HostDisplay> display;
|
||||
switch (m_settings.gpu_renderer)
|
||||
{
|
||||
case GPURenderer::HardwareVulkan:
|
||||
display = SDLVulkanHostDisplay::Create(m_window, m_settings.gpu_adapter, shader_cache_directory,
|
||||
m_settings.gpu_use_debug_device);
|
||||
display = std::make_unique<FrontendCommon::VulkanHostDisplay>();
|
||||
break;
|
||||
|
||||
case GPURenderer::HardwareOpenGL:
|
||||
#ifndef WIN32
|
||||
default:
|
||||
#endif
|
||||
display = OpenGLHostDisplay::Create(m_window, m_settings.gpu_use_debug_device);
|
||||
display = std::make_unique<FrontendCommon::OpenGLHostDisplay>();
|
||||
break;
|
||||
|
||||
#ifdef WIN32
|
||||
case GPURenderer::HardwareD3D11:
|
||||
default:
|
||||
display = SDLD3D11HostDisplay::Create(m_window, m_settings.gpu_adapter, m_settings.gpu_use_debug_device);
|
||||
display = std::make_unique<FrontendCommon::D3D11HostDisplay>();
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (!display)
|
||||
Assert(display);
|
||||
if (!display->CreateRenderDevice(wi.value(), m_settings.gpu_adapter, m_settings.gpu_use_debug_device) ||
|
||||
!display->InitializeRenderDevice(GetShaderCacheDirectory(), m_settings.gpu_use_debug_device))
|
||||
{
|
||||
ReportError("Failed to create/initialize display render device");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool imgui_result;
|
||||
switch (display->GetRenderAPI())
|
||||
{
|
||||
#ifdef WIN32
|
||||
case HostDisplay::RenderAPI::D3D11:
|
||||
imgui_result = ImGui_ImplSDL2_InitForD3D(m_window);
|
||||
break;
|
||||
#endif
|
||||
|
||||
case HostDisplay::RenderAPI::Vulkan:
|
||||
imgui_result = ImGui_ImplSDL2_InitForVulkan(m_window);
|
||||
break;
|
||||
|
||||
case HostDisplay::RenderAPI::OpenGL:
|
||||
case HostDisplay::RenderAPI::OpenGLES:
|
||||
imgui_result = ImGui_ImplSDL2_InitForOpenGL(m_window, nullptr);
|
||||
break;
|
||||
|
||||
default:
|
||||
imgui_result = true;
|
||||
break;
|
||||
}
|
||||
if (!imgui_result)
|
||||
{
|
||||
ReportError("Failed to initialize ImGui SDL2 wrapper");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_app_icon_texture =
|
||||
display->CreateTexture(APP_ICON_WIDTH, APP_ICON_HEIGHT, APP_ICON_DATA, APP_ICON_WIDTH * sizeof(u32));
|
||||
if (!display)
|
||||
if (!m_app_icon_texture)
|
||||
return false;
|
||||
|
||||
display->SetDisplayTopMargin(m_fullscreen ? 0 : static_cast<int>(20.0f * ImGui::GetIO().DisplayFramebufferScale.x));
|
||||
m_display = display.release();
|
||||
m_display = std::move(display);
|
||||
return true;
|
||||
}
|
||||
|
||||
void SDLHostInterface::DestroyDisplay()
|
||||
{
|
||||
m_app_icon_texture.reset();
|
||||
delete m_display;
|
||||
m_display = nullptr;
|
||||
m_display->DestroyRenderDevice();
|
||||
m_display.reset();
|
||||
}
|
||||
|
||||
void SDLHostInterface::CreateImGuiContext()
|
||||
@ -227,13 +265,16 @@ bool SDLHostInterface::AcquireHostDisplay()
|
||||
{
|
||||
ImGui::EndFrame();
|
||||
DestroyDisplay();
|
||||
DestroySDLWindow();
|
||||
|
||||
// We need to recreate the window, otherwise bad things happen...
|
||||
DestroySDLWindow();
|
||||
if (!CreateSDLWindow())
|
||||
Panic("Failed to recreate SDL window on GPU renderer switch");
|
||||
|
||||
if (!CreateDisplay())
|
||||
Panic("Failed to recreate display on GPU renderer switch");
|
||||
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -357,7 +398,7 @@ bool SDLHostInterface::SetFullscreen(bool enabled)
|
||||
|
||||
int window_width, window_height;
|
||||
SDL_GetWindowSize(m_window, &window_width, &window_height);
|
||||
m_display->WindowResized(window_width, window_height);
|
||||
m_display->ResizeRenderWindow(window_width, window_height);
|
||||
m_fullscreen = enabled;
|
||||
return true;
|
||||
}
|
||||
@ -389,6 +430,8 @@ bool SDLHostInterface::Initialize()
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
RegisterHotkeys();
|
||||
|
||||
// process events to pick up controllers before updating input map
|
||||
@ -488,7 +531,7 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
|
||||
{
|
||||
if (event->window.event == SDL_WINDOWEVENT_RESIZED)
|
||||
{
|
||||
m_display->WindowResized(event->window.data1, event->window.data2);
|
||||
m_display->ResizeRenderWindow(event->window.data1, event->window.data2);
|
||||
UpdateFramebufferScale();
|
||||
}
|
||||
else if (event->window.event == SDL_WINDOWEVENT_MOVED)
|
||||
@ -1492,6 +1535,8 @@ void SDLHostInterface::Run()
|
||||
m_system->GetGPU()->ResetGraphicsAPIState();
|
||||
|
||||
m_display->Render();
|
||||
ImGui_ImplSDL2_NewFrame(m_window);
|
||||
ImGui::NewFrame();
|
||||
|
||||
if (m_system)
|
||||
{
|
||||
|
@ -1,137 +0,0 @@
|
||||
#include "sdl_vulkan_host_display.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/log.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl.h"
|
||||
#include "imgui_impl_vulkan.h"
|
||||
#include "sdl_util.h"
|
||||
#include <SDL_syswm.h>
|
||||
#include <array>
|
||||
Log_SetChannel(VulkanHostDisplay);
|
||||
|
||||
SDLVulkanHostDisplay::SDLVulkanHostDisplay(SDL_Window* window) : m_window(window)
|
||||
{
|
||||
SDL_GetWindowSize(window, &m_window_width, &m_window_height);
|
||||
}
|
||||
|
||||
SDLVulkanHostDisplay::~SDLVulkanHostDisplay()
|
||||
{
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
m_display.DestroyImGuiContext();
|
||||
m_display.DestroyResources();
|
||||
m_display.DestroyShaderCache();
|
||||
m_display.DestroySwapChain();
|
||||
m_display.DestroyContext();
|
||||
|
||||
if (m_window)
|
||||
SDL_DestroyWindow(m_window);
|
||||
}
|
||||
|
||||
std::unique_ptr<HostDisplay> SDLVulkanHostDisplay::Create(SDL_Window* window, std::string_view adapter_name,
|
||||
std::string_view shader_cache_directory, bool debug_device)
|
||||
{
|
||||
std::unique_ptr<SDLVulkanHostDisplay> display = std::make_unique<SDLVulkanHostDisplay>(window);
|
||||
if (!display->Initialize(adapter_name, shader_cache_directory, debug_device))
|
||||
return nullptr;
|
||||
|
||||
return display;
|
||||
}
|
||||
|
||||
HostDisplay::RenderAPI SDLVulkanHostDisplay::GetRenderAPI() const
|
||||
{
|
||||
return m_display.GetRenderAPI();
|
||||
}
|
||||
|
||||
void* SDLVulkanHostDisplay::GetRenderDevice() const
|
||||
{
|
||||
return m_display.GetRenderDevice();
|
||||
}
|
||||
|
||||
void* SDLVulkanHostDisplay::GetRenderContext() const
|
||||
{
|
||||
return m_display.GetRenderContext();
|
||||
}
|
||||
|
||||
void SDLVulkanHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
|
||||
{
|
||||
m_display.ResizeSwapChain(static_cast<u32>(new_window_width), static_cast<u32>(new_window_height));
|
||||
HostDisplay::WindowResized(static_cast<s32>(m_display.GetSwapChainWidth()),
|
||||
static_cast<s32>(m_display.GetSwapChainHeight()));
|
||||
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_display.GetSwapChainWidth());
|
||||
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_display.GetSwapChainHeight());
|
||||
}
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> SDLVulkanHostDisplay::CreateTexture(u32 width, u32 height, const void* data,
|
||||
u32 data_stride, bool dynamic /*= false*/)
|
||||
{
|
||||
return m_display.CreateTexture(width, height, data, data_stride, dynamic);
|
||||
}
|
||||
|
||||
void SDLVulkanHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
|
||||
const void* data, u32 data_stride)
|
||||
{
|
||||
m_display.UpdateTexture(texture, x, y, width, height, data, data_stride);
|
||||
}
|
||||
|
||||
bool SDLVulkanHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
|
||||
void* out_data, u32 out_data_stride)
|
||||
{
|
||||
return m_display.DownloadTexture(texture_handle, x, y, width, height, out_data, out_data_stride);
|
||||
}
|
||||
|
||||
void SDLVulkanHostDisplay::SetVSync(bool enabled)
|
||||
{
|
||||
m_display.SetVSync(enabled);
|
||||
}
|
||||
|
||||
bool SDLVulkanHostDisplay::Initialize(std::string_view adapter_name, std::string_view shader_cache_directory,
|
||||
bool debug_device)
|
||||
{
|
||||
std::optional<WindowInfo> wi = SDLUtil::GetWindowInfoForSDLWindow(m_window);
|
||||
if (!wi.has_value())
|
||||
{
|
||||
Log_ErrorPrintf("Failed to get window info for SDL window");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_display.CreateContextAndSwapChain(wi.value(), adapter_name, debug_device))
|
||||
return false;
|
||||
|
||||
m_display.CreateShaderCache(shader_cache_directory, debug_device);
|
||||
|
||||
if (!m_display.CreateResources())
|
||||
return false;
|
||||
|
||||
if (!m_display.CreateImGuiContext() || !ImGui_ImplSDL2_InitForVulkan(m_window))
|
||||
return false;
|
||||
|
||||
ImGui_ImplSDL2_NewFrame(m_window);
|
||||
ImGui::NewFrame();
|
||||
return true;
|
||||
}
|
||||
|
||||
void SDLVulkanHostDisplay::Render()
|
||||
{
|
||||
if (!m_display.BeginRender())
|
||||
return;
|
||||
|
||||
if (HasDisplayTexture())
|
||||
{
|
||||
const auto [left, top, width, height] = CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
|
||||
m_display.RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width,
|
||||
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||||
}
|
||||
|
||||
m_display.RenderImGui();
|
||||
|
||||
if (HasSoftwareCursor())
|
||||
{
|
||||
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
|
||||
m_display.RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
|
||||
}
|
||||
|
||||
m_display.EndRenderAndPresent();
|
||||
|
||||
ImGui_ImplSDL2_NewFrame(m_window);
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
#pragma once
|
||||
#include "core/host_display.h"
|
||||
#include "frontend-common/vulkan_host_display.h"
|
||||
#include <SDL.h>
|
||||
#include <string_view>
|
||||
|
||||
class SDLVulkanHostDisplay final : public HostDisplay
|
||||
{
|
||||
public:
|
||||
SDLVulkanHostDisplay(SDL_Window* window);
|
||||
~SDLVulkanHostDisplay();
|
||||
|
||||
static std::unique_ptr<HostDisplay> Create(SDL_Window* window, std::string_view adapter_name,
|
||||
std::string_view shader_cache_directory, bool debug_device);
|
||||
|
||||
RenderAPI GetRenderAPI() const override;
|
||||
void* GetRenderDevice() const override;
|
||||
void* GetRenderContext() const override;
|
||||
|
||||
void WindowResized(s32 new_window_width, s32 new_window_height) override;
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
|
||||
bool dynamic = false) override;
|
||||
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride) override;
|
||||
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
void Render() override;
|
||||
|
||||
private:
|
||||
bool Initialize(std::string_view adapter_name, std::string_view shader_cache_directory, bool debug_device);
|
||||
|
||||
SDL_Window* m_window = nullptr;
|
||||
FrontendCommon::VulkanHostDisplay m_display;
|
||||
};
|
Reference in New Issue
Block a user