HostDisplay: Move most backend logic to FrontendCommon

This commit is contained in:
Connor McLaughlin
2020-06-30 02:46:57 +10:00
parent 84a52a3911
commit 2a38090e7a
43 changed files with 870 additions and 1909 deletions

View File

@ -9,13 +9,15 @@ add_library(frontend-common
imgui_styles.h
ini_settings_interface.cpp
ini_settings_interface.h
opengl_host_display.cpp
opengl_host_display.h
save_state_selector_ui.cpp
save_state_selector_ui.h
vulkan_host_display.cpp
vulkan_host_display.h
)
target_link_libraries(frontend-common PUBLIC core common imgui simpleini scmversion vulkan-loader)
target_link_libraries(frontend-common PUBLIC core common imgui simpleini scmversion glad vulkan-loader)
if(WIN32)
target_sources(frontend-common PRIVATE
@ -25,7 +27,7 @@ if(WIN32)
target_link_libraries(frontend-common PRIVATE d3d11.lib dxgi.lib)
endif()
if(SDL2_FOUND)
if(SDL2_FOUND AND NOT BUILD_LIBRETRO_CORE)
target_sources(frontend-common PRIVATE
sdl_audio_stream.cpp
sdl_audio_stream.h
@ -45,7 +47,7 @@ if(SDL2_FOUND)
endif()
endif()
if(ENABLE_DISCORD_PRESENCE)
if(ENABLE_DISCORD_PRESENCE AND NOT BUILD_LIBRETRO_CORE)
target_compile_definitions(frontend-common PUBLIC -DWITH_DISCORD_PRESENCE=1)
target_link_libraries(frontend-common PRIVATE discord-rpc)
endif()

View File

@ -1814,8 +1814,8 @@ void CommonHostInterface::DisplayLoadingScreen(const char* message, int progress
const bool has_progress = (progress_min < progress_max);
// eat the last imgui frame, it might've been partially rendered by the caller.
ImGui::EndFrame();
ImGui::NewFrame();
//ImGui::EndFrame();
//ImGui::NewFrame();
ImGui::SetNextWindowSize(ImVec2(width, (has_progress ? 50.0f : 30.0f) * scale), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
@ -1843,6 +1843,7 @@ void CommonHostInterface::DisplayLoadingScreen(const char* message, int progress
ImGui::End();
m_display->Render();
ImGui::NewFrame();
}
void CommonHostInterface::GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title)

View File

@ -67,7 +67,36 @@ private:
D3D11HostDisplay::D3D11HostDisplay() = default;
D3D11HostDisplay::~D3D11HostDisplay() = default;
D3D11HostDisplay::~D3D11HostDisplay()
{
AssertMsg(!m_context, "Context should have been destroyed by now");
AssertMsg(!m_swap_chain, "Swap chain should have been destroyed by now");
}
HostDisplay::RenderAPI D3D11HostDisplay::GetRenderAPI() const
{
return HostDisplay::RenderAPI::D3D11;
}
void* D3D11HostDisplay::GetRenderDevice() const
{
return m_device.Get();
}
void* D3D11HostDisplay::GetRenderContext() const
{
return m_context.Get();
}
bool D3D11HostDisplay::HasRenderDevice() const
{
return static_cast<bool>(m_device);
}
bool D3D11HostDisplay::HasRenderSurface() const
{
return static_cast<bool>(m_swap_chain);
}
std::unique_ptr<HostDisplayTexture> D3D11HostDisplay::CreateTexture(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride, bool dynamic)
@ -135,13 +164,7 @@ void D3D11HostDisplay::SetVSync(bool enabled)
m_vsync = enabled;
}
bool D3D11HostDisplay::HasContext() const
{
return static_cast<bool>(m_device);
}
bool D3D11HostDisplay::CreateContextAndSwapChain(const WindowInfo& wi, std::string_view adapter_name,
bool use_flip_model, bool debug_device)
bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device)
{
UINT create_flags = 0;
if (debug_device)
@ -242,24 +265,53 @@ bool D3D11HostDisplay::CreateContextAndSwapChain(const WindowInfo& wi, std::stri
m_allow_tearing_supported = (allow_tearing_supported == TRUE);
}
return CreateSwapChain(wi, use_flip_model);
m_window_info = wi;
return true;
}
void D3D11HostDisplay::DestroyContext()
bool D3D11HostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device)
{
Assert(!m_swap_chain);
if (!CreateSwapChain())
return false;
if (!CreateResources())
return false;
if (ImGui::GetCurrentContext() && !CreateImGuiContext())
return false;
return true;
}
void D3D11HostDisplay::DestroyRenderDevice()
{
if (ImGui::GetCurrentContext())
DestroyImGuiContext();
DestroyResources();
DestroyRenderSurface();
m_context.Reset();
m_device.Reset();
}
bool D3D11HostDisplay::CreateSwapChain(const WindowInfo& new_wi, bool use_flip_model)
bool D3D11HostDisplay::MakeRenderContextCurrent()
{
if (new_wi.type != WindowInfo::Type::Win32)
return true;
}
bool D3D11HostDisplay::DoneRenderContextCurrent()
{
return true;
}
bool D3D11HostDisplay::CreateSwapChain()
{
if (m_window_info.type != WindowInfo::Type::Win32)
return false;
m_using_flip_model_swap_chain = use_flip_model;
m_using_flip_model_swap_chain = UseFlipModelSwapChain();
const HWND window_hwnd = reinterpret_cast<HWND>(new_wi.window_handle);
const HWND window_hwnd = reinterpret_cast<HWND>(m_window_info.window_handle);
RECT client_rc{};
GetClientRect(window_hwnd, &client_rc);
const u32 width = static_cast<u32>(client_rc.right - client_rc.left);
@ -330,23 +382,33 @@ bool D3D11HostDisplay::CreateSwapChainRTV()
return false;
}
m_swap_chain_width = backbuffer_desc.Width;
m_swap_chain_height = backbuffer_desc.Height;
m_window_info.surface_width = backbuffer_desc.Width;
m_window_info.surface_height = backbuffer_desc.Height;
if (ImGui::GetCurrentContext())
{
ImGui::GetIO().DisplaySize.x = static_cast<float>(backbuffer_desc.Width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(backbuffer_desc.Height);
}
return true;
}
bool D3D11HostDisplay::RecreateSwapChain(const WindowInfo& new_wi, bool use_flip_model)
bool D3D11HostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
{
return CreateSwapChain(new_wi, use_flip_model);
DestroyRenderSurface();
m_window_info = new_wi;
return CreateSwapChain();
}
void D3D11HostDisplay::DestroySwapChain()
void D3D11HostDisplay::DestroyRenderSurface()
{
m_swap_chain_rtv.Reset();
m_swap_chain.Reset();
}
void D3D11HostDisplay::ResizeSwapChain(u32 new_width, u32 new_height)
void D3D11HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_height)
{
if (!m_swap_chain)
return;
@ -423,8 +485,8 @@ void D3D11HostDisplay::DestroyResources()
bool D3D11HostDisplay::CreateImGuiContext()
{
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_swap_chain_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_swap_chain_height);
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
if (!ImGui_ImplDX11_Init(m_device.Get(), m_context.Get()))
return false;
@ -438,12 +500,27 @@ void D3D11HostDisplay::DestroyImGuiContext()
ImGui_ImplDX11_Shutdown();
}
bool D3D11HostDisplay::BeginRender()
bool D3D11HostDisplay::Render()
{
static constexpr std::array<float, 4> clear_color = {};
m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color.data());
m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr);
RenderDisplay();
if (ImGui::GetCurrentContext())
RenderImGui();
RenderSoftwareCursor();
if (!m_vsync && m_using_allow_tearing)
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
else
m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
if (ImGui::GetCurrentContext())
ImGui_ImplDX11_NewFrame();
return true;
}
@ -453,20 +530,20 @@ void D3D11HostDisplay::RenderImGui()
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}
void D3D11HostDisplay::EndRenderAndPresent()
void D3D11HostDisplay::RenderDisplay()
{
if (!m_vsync && m_using_allow_tearing)
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
else
m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
if (!HasDisplayTexture())
return;
ImGui::NewFrame();
ImGui_ImplDX11_NewFrame();
const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, m_display_linear_filtering);
}
void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
u32 texture_height, u32 texture_view_x, u32 texture_view_y, u32 texture_view_width,
u32 texture_view_height, bool linear_filter)
s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
s32 texture_view_height, bool linear_filter)
{
m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0);
@ -493,6 +570,15 @@ void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, v
m_context->Draw(3, 0);
}
void D3D11HostDisplay::RenderSoftwareCursor()
{
if (!HasSoftwareCursor())
return;
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
}
void D3D11HostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height,
HostDisplayTexture* texture_handle)
{
@ -574,4 +660,9 @@ std::vector<std::string> D3D11HostDisplay::EnumerateAdapterNames(IDXGIFactory* d
return adapter_names;
}
bool D3D11HostDisplay::UseFlipModelSwapChain() const
{
return true;
}
} // namespace FrontendCommon

View File

@ -15,7 +15,7 @@
namespace FrontendCommon {
class D3D11HostDisplay final
class D3D11HostDisplay : public HostDisplay
{
public:
template<typename T>
@ -24,56 +24,62 @@ public:
D3D11HostDisplay();
~D3D11HostDisplay();
ALWAYS_INLINE HostDisplay::RenderAPI GetRenderAPI() const { return HostDisplay::RenderAPI::D3D11; }
ALWAYS_INLINE void* GetRenderDevice() const { return m_device.Get(); }
ALWAYS_INLINE void* GetRenderContext() const { return m_context.Get(); }
virtual RenderAPI GetRenderAPI() const override;
virtual void* GetRenderDevice() const override;
virtual void* GetRenderContext() const override;
bool CreateContextAndSwapChain(const WindowInfo& wi, std::string_view adapter_name, bool use_flip_model,
bool debug_device);
bool HasContext() const;
void DestroyContext();
virtual bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override;
bool CreateResources();
void DestroyResources();
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override;
virtual void DestroyRenderDevice() override;
bool CreateImGuiContext();
void DestroyImGuiContext();
virtual bool MakeRenderContextCurrent() override;
virtual bool DoneRenderContextCurrent() override;
ALWAYS_INLINE u32 GetSwapChainWidth() const { return m_swap_chain_width; }
ALWAYS_INLINE u32 GetSwapChainHeight() const { return m_swap_chain_height; }
ALWAYS_INLINE bool HasSwapChain() const { return static_cast<bool>(m_swap_chain); }
bool RecreateSwapChain(const WindowInfo& new_wi, bool use_flip_model);
void ResizeSwapChain(u32 new_width, u32 new_height);
void DestroySwapChain();
virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override;
virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
virtual void DestroyRenderSurface() override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride, bool dynamic);
u32 initial_data_stride, bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride);
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride);
u32 out_data_stride) override;
void SetVSync(bool enabled);
virtual void SetVSync(bool enabled) override;
bool BeginRender();
void RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
u32 texture_height, u32 texture_view_x, u32 texture_view_y, u32 texture_view_width,
u32 texture_view_height, bool linear_filter);
void RenderImGui();
void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
void EndRenderAndPresent();
virtual bool Render() override;
static std::vector<std::string> EnumerateAdapterNames();
private:
protected:
static constexpr u32 DISPLAY_UNIFORM_BUFFER_SIZE = 16;
virtual bool UseFlipModelSwapChain() const;
static std::vector<std::string> EnumerateAdapterNames(IDXGIFactory* dxgi_factory);
bool CreateSwapChain(const WindowInfo& new_wi, bool use_flip_model);
virtual bool CreateResources();
virtual void DestroyResources();
virtual bool CreateImGuiContext();
virtual void DestroyImGuiContext();
bool CreateSwapChain();
bool CreateSwapChainRTV();
void RenderDisplay();
void RenderImGui();
void RenderSoftwareCursor();
void RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
s32 texture_view_height, bool linear_filter);
void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
ComPtr<IDXGIFactory> m_dxgi_factory;
ComPtr<ID3D11Device> m_device;
@ -94,9 +100,6 @@ private:
D3D11::StreamBuffer m_display_uniform_buffer;
D3D11::AutoStagingTexture m_readback_staging_texture;
u32 m_swap_chain_width = 0;
u32 m_swap_chain_height = 0;
bool m_allow_tearing_supported = false;
bool m_using_flip_model_swap_chain = true;
bool m_using_allow_tearing = false;

View File

@ -44,6 +44,9 @@
<ProjectReference Include="..\..\dep\glad\glad.vcxproj">
<Project>{43540154-9e1e-409c-834f-b84be5621388}</Project>
</ProjectReference>
<ProjectReference Include="..\..\dep\imgui\imgui.vcxproj">
<Project>{bb08260f-6fbc-46af-8924-090ee71360c6}</Project>
</ProjectReference>
<ProjectReference Include="..\..\dep\libcue\libcue.vcxproj">
<Project>{6a4208ed-e3dc-41e1-81cd-f61025fc285a}</Project>
</ProjectReference>
@ -67,6 +70,7 @@
<ClCompile Include="icon.cpp" />
<ClCompile Include="imgui_styles.cpp" />
<ClCompile Include="ini_settings_interface.cpp" />
<ClCompile Include="opengl_host_display.cpp" />
<ClCompile Include="save_state_selector_ui.cpp" />
<ClCompile Include="sdl_audio_stream.cpp" />
<ClCompile Include="sdl_controller_interface.cpp" />
@ -80,6 +84,7 @@
<ClInclude Include="icon.h" />
<ClInclude Include="imgui_styles.h" />
<ClInclude Include="ini_settings_interface.h" />
<ClInclude Include="opengl_host_display.h" />
<ClInclude Include="save_state_selector_ui.h" />
<ClInclude Include="sdl_audio_stream.h" />
<ClInclude Include="sdl_controller_interface.h" />
@ -234,7 +239,7 @@
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<ConformanceMode>true</ConformanceMode>
@ -261,7 +266,7 @@
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<SupportJustMyCode>false</SupportJustMyCode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -291,7 +296,7 @@
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<ConformanceMode>true</ConformanceMode>
@ -318,7 +323,7 @@
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<SupportJustMyCode>false</SupportJustMyCode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -349,7 +354,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<WholeProgramOptimization>false</WholeProgramOptimization>
@ -378,7 +383,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>true</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -409,7 +414,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>
<WholeProgramOptimization>false</WholeProgramOptimization>
@ -438,7 +443,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>true</OmitFramePointers>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp17</LanguageStandard>

View File

@ -12,6 +12,7 @@
<ClCompile Include="save_state_selector_ui.cpp" />
<ClCompile Include="vulkan_host_display.cpp" />
<ClCompile Include="d3d11_host_display.cpp" />
<ClCompile Include="opengl_host_display.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="icon.h" />
@ -25,6 +26,7 @@
<ClInclude Include="save_state_selector_ui.h" />
<ClInclude Include="vulkan_host_display.h" />
<ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="opengl_host_display.h" />
</ItemGroup>
<ItemGroup>
<None Include="font_roboto_regular.inl" />

View File

@ -0,0 +1,487 @@
#include "opengl_host_display.h"
#include "common/assert.h"
#include "common/log.h"
#include "imgui.h"
#include <array>
#include <imgui_impl_opengl3.h>
#include <tuple>
Log_SetChannel(LibretroOpenGLHostDisplay);
namespace FrontendCommon {
class OpenGLHostDisplayTexture : public HostDisplayTexture
{
public:
OpenGLHostDisplayTexture(GLuint id, u32 width, u32 height) : m_id(id), m_width(width), m_height(height) {}
~OpenGLHostDisplayTexture() override { glDeleteTextures(1, &m_id); }
void* GetHandle() const override { return reinterpret_cast<void*>(static_cast<uintptr_t>(m_id)); }
u32 GetWidth() const override { return m_width; }
u32 GetHeight() const override { return m_height; }
GLuint GetGLID() const { return m_id; }
static std::unique_ptr<OpenGLHostDisplayTexture> Create(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride)
{
GLuint id;
glGenTextures(1, &id);
GLint old_texture_binding = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
// TODO: Set pack width
Assert(!initial_data || initial_data_stride == (width * sizeof(u32)));
glBindTexture(GL_TEXTURE_2D, id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, initial_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, id);
return std::make_unique<OpenGLHostDisplayTexture>(id, width, height);
}
private:
GLuint m_id;
u32 m_width;
u32 m_height;
};
OpenGLHostDisplay::OpenGLHostDisplay() = default;
OpenGLHostDisplay::~OpenGLHostDisplay()
{
AssertMsg(!m_gl_context, "Context should have been destroyed by now");
}
HostDisplay::RenderAPI OpenGLHostDisplay::GetRenderAPI() const
{
return m_gl_context->IsGLES() ? RenderAPI::OpenGLES : RenderAPI::OpenGL;
}
void* OpenGLHostDisplay::GetRenderDevice() const
{
return nullptr;
}
void* OpenGLHostDisplay::GetRenderContext() const
{
return m_gl_context.get();
}
std::unique_ptr<HostDisplayTexture> OpenGLHostDisplay::CreateTexture(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride, bool dynamic)
{
return OpenGLHostDisplayTexture::Create(width, height, initial_data, initial_data_stride);
}
void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* texture_data, u32 texture_data_stride)
{
OpenGLHostDisplayTexture* tex = static_cast<OpenGLHostDisplayTexture*>(texture);
Assert((texture_data_stride % sizeof(u32)) == 0);
GLint old_texture_binding = 0, old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
glGetIntegerv(GL_UNPACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &old_row_length);
glBindTexture(GL_TEXTURE_2D, tex->GetGLID());
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture_data_stride / sizeof(u32));
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
glPixelStorei(GL_UNPACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
}
bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride)
{
GLint old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
height * out_data_stride, out_data);
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
return true;
}
void OpenGLHostDisplay::SetVSync(bool enabled)
{
// Window framebuffer has to be bound to call SetSwapInterval.
GLint current_fbo = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_gl_context->SetSwapInterval(enabled ? 1 : 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
}
const char* OpenGLHostDisplay::GetGLSLVersionString() const
{
if (GetRenderAPI() == RenderAPI::OpenGLES)
{
if (GLAD_GL_ES_VERSION_3_0)
return "#version 300 es";
else
return "#version 100";
}
else
{
if (GLAD_GL_VERSION_3_3)
return "#version 330";
else
return "#version 130";
}
}
std::string OpenGLHostDisplay::GetGLSLVersionHeader() const
{
std::string header = GetGLSLVersionString();
header += "\n\n";
if (GetRenderAPI() == RenderAPI::OpenGLES)
{
header += "precision highp float;\n";
header += "precision highp int;\n\n";
}
return header;
}
static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const void* userParam)
{
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH_KHR:
Log_ErrorPrintf(message);
break;
case GL_DEBUG_SEVERITY_MEDIUM_KHR:
Log_WarningPrint(message);
break;
case GL_DEBUG_SEVERITY_LOW_KHR:
Log_InfoPrintf(message);
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
// Log_DebugPrint(message);
break;
}
}
bool OpenGLHostDisplay::HasRenderDevice() const
{
return static_cast<bool>(m_gl_context);
}
bool OpenGLHostDisplay::HasRenderSurface() const
{
return m_window_info.type != WindowInfo::Type::Surfaceless;
}
bool OpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device)
{
m_gl_context = GL::Context::Create(wi);
if (!m_gl_context)
{
Log_ErrorPrintf("Failed to create any GL context");
return false;
}
m_window_info = wi;
m_window_info.surface_width = m_gl_context->GetSurfaceWidth();
m_window_info.surface_height = m_gl_context->GetSurfaceHeight();
return true;
}
bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device)
{
if (debug_device && GLAD_GL_KHR_debug)
{
if (GetRenderAPI() == RenderAPI::OpenGLES)
glDebugMessageCallbackKHR(GLDebugCallback, nullptr);
else
glDebugMessageCallback(GLDebugCallback, nullptr);
glEnable(GL_DEBUG_OUTPUT);
// glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
if (!CreateResources())
return false;
if (ImGui::GetCurrentContext() && !CreateImGuiContext())
return false;
return true;
}
bool OpenGLHostDisplay::MakeRenderContextCurrent()
{
if (!m_gl_context->MakeCurrent())
{
Log_ErrorPrintf("Failed to make GL context current");
return false;
}
return true;
}
bool OpenGLHostDisplay::DoneRenderContextCurrent()
{
return m_gl_context->DoneCurrent();
}
void OpenGLHostDisplay::DestroyRenderDevice()
{
if (!m_gl_context)
return;
if (ImGui::GetCurrentContext())
DestroyImGuiContext();
DestroyResources();
m_gl_context->DoneCurrent();
m_gl_context.reset();
}
bool OpenGLHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
{
Assert(m_gl_context);
if (!m_gl_context->ChangeSurface(new_wi))
{
Log_ErrorPrintf("Failed to change surface");
return false;
}
m_window_info = new_wi;
m_window_info.surface_width = m_gl_context->GetSurfaceWidth();
m_window_info.surface_height = m_gl_context->GetSurfaceHeight();
if (ImGui::GetCurrentContext())
{
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
}
return true;
}
void OpenGLHostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_height)
{
if (!m_gl_context)
return;
m_gl_context->ResizeSurface(static_cast<u32>(new_window_width), static_cast<u32>(new_window_height));
m_window_info.surface_width = m_gl_context->GetSurfaceWidth();
m_window_info.surface_height = m_gl_context->GetSurfaceHeight();
if (ImGui::GetCurrentContext())
{
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
}
}
void OpenGLHostDisplay::DestroyRenderSurface()
{
if (!m_gl_context)
return;
m_window_info = {};
if (!m_gl_context->ChangeSurface(m_window_info))
Log_ErrorPrintf("Failed to switch to surfaceless");
}
bool OpenGLHostDisplay::CreateImGuiContext()
{
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
if (!ImGui_ImplOpenGL3_Init(GetGLSLVersionString()))
return false;
ImGui_ImplOpenGL3_NewFrame();
return true;
}
void OpenGLHostDisplay::DestroyImGuiContext()
{
ImGui_ImplOpenGL3_Shutdown();
}
bool OpenGLHostDisplay::CreateResources()
{
static constexpr char fullscreen_quad_vertex_shader[] = R"(
uniform vec4 u_src_rect;
out vec2 v_tex0;
void main()
{
vec2 pos = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
v_tex0 = u_src_rect.xy + pos * u_src_rect.zw;
gl_Position = vec4(pos * vec2(2.0f, -2.0f) + vec2(-1.0f, 1.0f), 0.0f, 1.0f);
}
)";
static constexpr char display_fragment_shader[] = R"(
uniform sampler2D samp0;
in vec2 v_tex0;
out vec4 o_col0;
void main()
{
o_col0 = vec4(texture(samp0, v_tex0).rgb, 1.0);
}
)";
if (!m_display_program.Compile(GetGLSLVersionHeader() + fullscreen_quad_vertex_shader, {},
GetGLSLVersionHeader() + display_fragment_shader))
{
Log_ErrorPrintf("Failed to compile display shaders");
return false;
}
if (GetRenderAPI() != RenderAPI::OpenGLES)
m_display_program.BindFragData(0, "o_col0");
if (!m_display_program.Link())
{
Log_ErrorPrintf("Failed to link display program");
return false;
}
m_display_program.Bind();
m_display_program.RegisterUniform("u_src_rect");
m_display_program.RegisterUniform("samp0");
m_display_program.Uniform1i(1, 0);
glGenVertexArrays(1, &m_display_vao);
// samplers
glGenSamplers(1, &m_display_nearest_sampler);
glSamplerParameteri(m_display_nearest_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glSamplerParameteri(m_display_nearest_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenSamplers(1, &m_display_linear_sampler);
glSamplerParameteri(m_display_linear_sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glSamplerParameteri(m_display_linear_sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
return true;
}
void OpenGLHostDisplay::DestroyResources()
{
if (m_display_vao != 0)
glDeleteVertexArrays(1, &m_display_vao);
if (m_display_linear_sampler != 0)
glDeleteSamplers(1, &m_display_linear_sampler);
if (m_display_nearest_sampler != 0)
glDeleteSamplers(1, &m_display_nearest_sampler);
m_display_program.Destroy();
}
bool OpenGLHostDisplay::Render()
{
glDisable(GL_SCISSOR_TEST);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
RenderDisplay();
if (ImGui::GetCurrentContext())
RenderImGui();
RenderSoftwareCursor();
m_gl_context->SwapBuffers();
if (ImGui::GetCurrentContext())
ImGui_ImplOpenGL3_NewFrame();
return true;
}
void OpenGLHostDisplay::RenderImGui()
{
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
GL::Program::ResetLastProgram();
}
void OpenGLHostDisplay::RenderDisplay()
{
if (!HasDisplayTexture())
return;
const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
RenderDisplay(left, GetWindowHeight() - top - height, width, height, m_display_texture_handle,
m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
}
void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 height, void* texture_handle,
u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y,
s32 texture_view_width, s32 texture_view_height, bool linear_filter)
{
glViewport(left, bottom, width, height);
glDisable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDepthMask(GL_FALSE);
m_display_program.Bind();
m_display_program.Uniform4f(0, static_cast<float>(texture_view_x) / static_cast<float>(texture_width),
static_cast<float>(texture_view_y) / static_cast<float>(texture_height),
(static_cast<float>(texture_view_width) - 0.5f) / static_cast<float>(texture_width),
(static_cast<float>(texture_view_height) + 0.5f) / static_cast<float>(texture_height));
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle)));
glBindSampler(0, linear_filter ? m_display_linear_sampler : m_display_nearest_sampler);
glBindVertexArray(m_display_vao);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindSampler(0, 0);
}
void OpenGLHostDisplay::RenderSoftwareCursor()
{
if (!HasSoftwareCursor())
return;
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
}
void OpenGLHostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height,
HostDisplayTexture* texture_handle)
{
glViewport(left, GetWindowHeight() - top - height, width, height);
glEnable(GL_BLEND);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDepthMask(GL_FALSE);
m_display_program.Bind();
m_display_program.Uniform4f(0, 0.0f, 0.0f, 1.0f, 1.0f);
glBindTexture(GL_TEXTURE_2D, static_cast<OpenGLHostDisplayTexture*>(texture_handle)->GetGLID());
glBindSampler(0, m_display_linear_sampler);
glBindVertexArray(m_display_vao);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindSampler(0, 0);
}
} // namespace FrontendCommon

View File

@ -0,0 +1,82 @@
#pragma once
// GLAD has to come first so that Qt doesn't pull in the system GL headers, which are incompatible with glad.
#include <glad.h>
// Hack to prevent Apple's glext.h headers from getting included via qopengl.h, since we still want to use glad.
#ifdef __APPLE__
#define __glext_h_
#endif
#include "common/gl/context.h"
#include "common/gl/program.h"
#include "common/gl/texture.h"
#include "common/window_info.h"
#include "core/host_display.h"
#include <memory>
namespace FrontendCommon {
class OpenGLHostDisplay : public HostDisplay
{
public:
OpenGLHostDisplay();
virtual ~OpenGLHostDisplay();
virtual RenderAPI GetRenderAPI() const override;
virtual void* GetRenderDevice() const override;
virtual void* GetRenderContext() const override;
virtual bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override;
virtual void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override;
virtual bool DoneRenderContextCurrent() override;
virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override;
virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
virtual void DestroyRenderSurface() override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride, bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
virtual void SetVSync(bool enabled) override;
virtual bool Render() override;
protected:
const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const;
virtual bool CreateResources();
virtual void DestroyResources();
virtual bool CreateImGuiContext();
virtual void DestroyImGuiContext();
void RenderDisplay();
void RenderImGui();
void RenderSoftwareCursor();
void RenderDisplay(s32 left, s32 bottom, s32 width, s32 height, void* texture_handle, u32 texture_width,
s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
s32 texture_view_height, bool linear_filter);
void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
std::unique_ptr<GL::Context> m_gl_context;
GL::Program m_display_program;
GLuint m_display_vao = 0;
GLuint m_display_nearest_sampler = 0;
GLuint m_display_linear_sampler = 0;
};
} // namespace FrontendCommon

View File

@ -96,7 +96,22 @@ VulkanHostDisplay::~VulkanHostDisplay()
AssertMsg(!m_swap_chain, "Swap chain should have been destroyed by now");
}
bool VulkanHostDisplay::RecreateSwapChain(const WindowInfo& new_wi)
HostDisplay::RenderAPI VulkanHostDisplay::GetRenderAPI() const
{
return HostDisplay::RenderAPI::Vulkan;
}
void* VulkanHostDisplay::GetRenderDevice() const
{
return nullptr;
}
void* VulkanHostDisplay::GetRenderContext() const
{
return nullptr;
}
bool VulkanHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
{
Assert(!m_swap_chain);
@ -115,22 +130,39 @@ bool VulkanHostDisplay::RecreateSwapChain(const WindowInfo& new_wi)
return false;
}
m_window_info = wi_copy;
m_window_info.surface_width = m_swap_chain->GetWidth();
m_window_info.surface_height = m_swap_chain->GetHeight();
if (ImGui::GetCurrentContext())
{
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
}
return true;
}
void VulkanHostDisplay::ResizeSwapChain(u32 new_width, u32 new_height)
void VulkanHostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_height)
{
g_vulkan_context->WaitForGPUIdle();
if (!m_swap_chain->ResizeSwapChain(new_width, new_height))
if (!m_swap_chain->ResizeSwapChain(new_window_width, new_window_height))
Panic("Failed to resize swap chain");
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_swap_chain->GetWidth());
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_swap_chain->GetHeight());
m_window_info.surface_width = m_swap_chain->GetWidth();
m_window_info.surface_height = m_swap_chain->GetHeight();
if (ImGui::GetCurrentContext())
{
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
}
}
void VulkanHostDisplay::DestroySwapChain()
void VulkanHostDisplay::DestroyRenderSurface()
{
m_window_info = {};
m_swap_chain.reset();
}
@ -193,27 +225,47 @@ void VulkanHostDisplay::SetVSync(bool enabled)
m_swap_chain->SetVSync(enabled);
}
bool VulkanHostDisplay::CreateContextAndSwapChain(const WindowInfo& wi, std::string_view gpu_name, bool debug_device)
bool VulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device)
{
if (!Vulkan::Context::Create(gpu_name, &wi, &m_swap_chain, debug_device, false))
if (!Vulkan::Context::Create(adapter_name, &wi, &m_swap_chain, debug_device, false))
{
Log_ErrorPrintf("Failed to create Vulkan context");
return false;
}
m_window_info = wi;
if (m_swap_chain)
{
m_window_info.surface_width = m_swap_chain->GetWidth();
m_window_info.surface_height = m_swap_chain->GetHeight();
}
return true;
}
void VulkanHostDisplay::CreateShaderCache(std::string_view shader_cache_directory, bool debug_shaders)
bool VulkanHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device)
{
Vulkan::ShaderCache::Create(shader_cache_directory, debug_shaders);
Vulkan::ShaderCache::Create(shader_cache_directory, debug_device);
if (!CreateResources())
return false;
if (ImGui::GetCurrentContext() && !CreateImGuiContext())
return false;
return true;
}
bool VulkanHostDisplay::HasContext() const
bool VulkanHostDisplay::HasRenderDevice() const
{
return static_cast<bool>(g_vulkan_context);
}
bool VulkanHostDisplay::HasRenderSurface() const
{
return static_cast<bool>(m_swap_chain);
}
bool VulkanHostDisplay::CreateResources()
{
static constexpr char fullscreen_quad_vertex_shader[] = R"(
@ -329,24 +381,37 @@ void VulkanHostDisplay::DestroyImGuiContext()
ImGui_ImplVulkan_Shutdown();
}
void VulkanHostDisplay::DestroyContext()
void VulkanHostDisplay::DestroyRenderDevice()
{
if (!g_vulkan_context)
return;
g_vulkan_context->WaitForGPUIdle();
if (ImGui::GetCurrentContext())
DestroyImGuiContext();
DestroyResources();
Vulkan::ShaderCache::Destroy();
DestroyRenderSurface();
Vulkan::Context::Destroy();
}
void VulkanHostDisplay::DestroyShaderCache()
bool VulkanHostDisplay::MakeRenderContextCurrent()
{
Vulkan::ShaderCache::Destroy();
return true;
}
bool VulkanHostDisplay::DoneRenderContextCurrent()
{
return true;
}
bool VulkanHostDisplay::CreateImGuiContext()
{
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_swap_chain->GetWidth());
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_swap_chain->GetHeight());
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
ImGui_ImplVulkan_InitInfo vii = {};
vii.Instance = g_vulkan_context->GetVulkanInstance();
@ -370,14 +435,14 @@ bool VulkanHostDisplay::CreateImGuiContext()
return true;
}
bool VulkanHostDisplay::BeginRender()
bool VulkanHostDisplay::Render()
{
VkResult res = m_swap_chain->AcquireNextImage();
if (res != VK_SUCCESS)
{
if (res == VK_SUBOPTIMAL_KHR || res == VK_ERROR_OUT_OF_DATE_KHR)
{
ResizeSwapChain(0, 0);
ResizeRenderWindow(0, 0);
res = m_swap_chain->AcquireNextImage();
}
@ -409,13 +474,13 @@ bool VulkanHostDisplay::BeginRender()
1u,
&clear_value};
vkCmdBeginRenderPass(cmdbuffer, &rp, VK_SUBPASS_CONTENTS_INLINE);
return true;
}
void VulkanHostDisplay::EndRenderAndPresent()
{
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
Vulkan::Texture& swap_chain_texture = m_swap_chain->GetCurrentTexture();
RenderDisplay();
if (ImGui::GetCurrentContext())
RenderImGui();
RenderSoftwareCursor();
vkCmdEndRenderPass(cmdbuffer);
@ -426,13 +491,26 @@ void VulkanHostDisplay::EndRenderAndPresent()
m_swap_chain->GetCurrentImageIndex());
g_vulkan_context->MoveToNextCommandBuffer();
ImGui::NewFrame();
ImGui_ImplVulkan_NewFrame();
if (ImGui::GetCurrentContext())
ImGui_ImplVulkan_NewFrame();
return true;
}
void VulkanHostDisplay::RenderDisplay()
{
if (!HasDisplayTexture())
return;
const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, m_display_linear_filtering);
}
void VulkanHostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
u32 texture_height, u32 texture_view_x, u32 texture_view_y,
u32 texture_view_width, u32 texture_view_height, bool linear_filter)
s32 texture_height, s32 texture_view_x, s32 texture_view_y,
s32 texture_view_width, s32 texture_view_height, bool linear_filter)
{
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
@ -469,6 +547,15 @@ void VulkanHostDisplay::RenderImGui()
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), g_vulkan_context->GetCurrentCommandBuffer());
}
void VulkanHostDisplay::RenderSoftwareCursor()
{
if (!HasSoftwareCursor())
return;
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
}
void VulkanHostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture)
{
VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();

View File

@ -14,57 +14,44 @@ class SwapChain;
namespace FrontendCommon {
class VulkanHostDisplay
class VulkanHostDisplay : public HostDisplay
{
public:
VulkanHostDisplay();
~VulkanHostDisplay();
virtual ~VulkanHostDisplay();
ALWAYS_INLINE HostDisplay::RenderAPI GetRenderAPI() const { return HostDisplay::RenderAPI::Vulkan; }
ALWAYS_INLINE void* GetRenderDevice() const { return nullptr; }
ALWAYS_INLINE void* GetRenderContext() const { return nullptr; }
virtual RenderAPI GetRenderAPI() const override;
virtual void* GetRenderDevice() const override;
virtual void* GetRenderContext() const override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
bool dynamic);
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride);
virtual bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override;
virtual void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override;
virtual bool DoneRenderContextCurrent() override;
virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override;
virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
virtual void DestroyRenderSurface() override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride, bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride);
u32 out_data_stride) override;
void SetVSync(bool enabled);
virtual void SetVSync(bool enabled) override;
bool BeginRender();
void RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
u32 texture_height, u32 texture_view_x, u32 texture_view_y, u32 texture_view_width,
u32 texture_view_height, bool linear_filter);
void RenderImGui();
void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
void EndRenderAndPresent();
bool CreateContextAndSwapChain(const WindowInfo& wi, std::string_view gpu_name, bool debug_device);
bool HasContext() const;
void DestroyContext();
void CreateShaderCache(std::string_view shader_cache_directory, bool debug_shaders);
void DestroyShaderCache();
bool CreateResources();
void DestroyResources();
bool CreateImGuiContext();
void DestroyImGuiContext();
ALWAYS_INLINE u32 GetSwapChainWidth() const { return m_swap_chain->GetWidth(); }
ALWAYS_INLINE u32 GetSwapChainHeight() const { return m_swap_chain->GetHeight(); }
ALWAYS_INLINE bool HasSwapChain() const { return static_cast<bool>(m_swap_chain); }
bool RecreateSwapChain(const WindowInfo& new_wi);
void ResizeSwapChain(u32 new_width, u32 new_height);
void DestroySwapChain();
virtual bool Render() override;
static std::vector<std::string> EnumerateAdapterNames();
private:
protected:
struct PushConstants
{
float src_rect_left;
@ -73,6 +60,21 @@ private:
float src_rect_height;
};
virtual bool CreateResources();
virtual void DestroyResources();
virtual bool CreateImGuiContext();
virtual void DestroyImGuiContext();
void RenderDisplay();
void RenderImGui();
void RenderSoftwareCursor();
void RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
s32 texture_view_height, bool linear_filter);
void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
std::unique_ptr<Vulkan::SwapChain> m_swap_chain;
VkDescriptorSetLayout m_descriptor_set_layout = VK_NULL_HANDLE;