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Add crt-consumer and crt-cyclon. Update others. (#3223)
- Add crt-consumer.glsl; - Add crt-cyclon.fx and its bezel.png texture; - Fix crt-newpixie.fx Frame adjust to game's aspect ratio; - Update others shaders to the new functions to get uniform values.
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@ -132,7 +132,7 @@ void main()
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{
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vec2 texCoord = GetCoordinates();
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vec2 SourceSize = 1.0 / GetInvNativePixelSize();
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float aa_factor = 2.0* (1.0/GetResolution().x) * SourceSize.x;
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float aa_factor = 2.0* (1.0/GetWindowSize().x) * SourceSize.x;
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vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule
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vec4 irlv0, irlv1, irlv2l, irlv2u;
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