Add crt-consumer and crt-cyclon. Update others. (#3223)

- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
This commit is contained in:
Hyllian
2024-06-15 11:02:30 -03:00
committed by GitHub
parent 54097fc14e
commit 2a90a88055
9 changed files with 1344 additions and 6 deletions

View File

@ -109,6 +109,8 @@ float4 PS_NewPixie_Blur(float4 pos : SV_Position, float2 uv_tx : TEXCOORD0) : SV
//PASS 4
uniform int FCount < source = "framecount"; >;
uniform float2 BufferViewportRatio < source = "buffer_to_viewport_ratio"; >;
texture tFrame < source = "crt-newpixie/crtframe.png"; >
{
Width = 1024;
@ -261,7 +263,8 @@ float4 PS_NewPixie_Final(float4 pos: SV_Position, float2 uv_tx : TEXCOORD0) : SV
/* Frame */
float2 fscale = float2( 0.026, -0.018);//float2( -0.018, -0.013 );
uv = float2(uv.x, 1.-uv.y);
float4 f= tex2D(sFrame,uv_tx.xy);//*((1.0)+2.0*fscale)-fscale-float2(-0.0, 0.005));
// float4 f= tex2D(sFrame,uv_tx.xy);//*((1.0)+2.0*fscale)-fscale-float2(-0.0, 0.005));
float4 f= tex2D(sFrame,(uv_tx-float2(0.5,0.5)) * BufferViewportRatio + float2(0.5,0.5));//*((1.0)+2.0*fscale)-fscale-float2(-0.0, 0.005));
f.xyz = lerp( f.xyz, float3(0.5,0.5,0.5), 0.5 );
float fvig = clamp( -0.00+512.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y), 0.2, 0.8 );
col = lerp( col, lerp( max( col, 0.0), pow( abs( f.xyz ), float3( 1.4,1.4,1.4 ) ) * fvig, f.w * f.w), float3( use_frame,use_frame,use_frame ) );