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GPU: Implement interlaced rendering in hardware backends
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@ -76,6 +76,7 @@ protected:
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TextureMode texture_mode;
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TransparencyMode transparency_mode;
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bool dithering;
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bool interlacing;
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bool set_mask_while_drawing;
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bool check_mask_before_draw;
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@ -102,7 +103,7 @@ protected:
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float u_src_alpha_factor;
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float u_dst_alpha_factor;
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u32 u_set_mask_while_drawing;
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u32 padding[1];
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u32 u_interlaced_displayed_field;
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};
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struct RendererStats
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