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HostDisplay: Add texture dumping/saving support
This commit is contained in:
@ -1,4 +1,12 @@
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#include "host_display.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "stb_image_resize.h"
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#include "stb_image_write.h"
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#include <cmath>
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#include <cstring>
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#include <vector>
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Log_SetChannel(HostDisplay);
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HostDisplayTexture::~HostDisplayTexture() = default;
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@ -46,3 +54,154 @@ std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect() const
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top += m_display_top_margin;
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return std::tie(left, top, width, height);
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}
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bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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const char* filename, bool clear_alpha /* = true */, bool flip_y /* = false */,
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u32 resize_width /* = 0 */, u32 resize_height /* = 0 */)
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{
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std::vector<u32> texture_data(width * height);
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u32 texture_data_stride = sizeof(u32) * width;
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if (!DownloadTexture(texture_handle, x, y, width, height, texture_data.data(), texture_data_stride))
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{
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Log_ErrorPrintf("Texture download failed");
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return false;
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}
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const char* extension = std::strrchr(filename, '.');
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if (!extension)
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{
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Log_ErrorPrintf("Unable to determine file extension for '%s'", filename);
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return false;
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}
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if (clear_alpha)
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{
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for (u32& pixel : texture_data)
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pixel |= 0xFF000000;
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}
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if (flip_y)
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{
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std::vector<u32> temp(width);
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for (u32 flip_row = 0; flip_row < (height / 2); flip_row++)
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{
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u32* top_ptr = &texture_data[flip_row * width];
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u32* bottom_ptr = &texture_data[((height - 1) - flip_row) * width];
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std::memcpy(temp.data(), top_ptr, texture_data_stride);
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std::memcpy(top_ptr, bottom_ptr, texture_data_stride);
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std::memcpy(bottom_ptr, temp.data(), texture_data_stride);
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}
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}
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if (resize_width > 0 && resize_height > 0 && (resize_width != width || resize_height != height))
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{
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std::vector<u32> resized_texture_data(resize_width * resize_height);
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u32 resized_texture_stride = sizeof(u32) * resize_width;
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if (!stbir_resize_uint8(reinterpret_cast<u8*>(texture_data.data()), width, height, texture_data_stride,
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reinterpret_cast<u8*>(resized_texture_data.data()), resize_width, resize_height,
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resized_texture_stride, 4))
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{
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Log_ErrorPrintf("Failed to resize texture data from %ux%u to %ux%u", width, height, resize_width, resize_height);
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return false;
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}
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width = resize_width;
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height = resize_height;
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texture_data = std::move(resized_texture_data);
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texture_data_stride = resized_texture_stride;
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}
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bool result;
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if (StringUtil::Strcasecmp(extension, ".png") == 0)
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{
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result = (stbi_write_png(filename, width, height, 4, texture_data.data(), texture_data_stride) != 0);
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}
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else if (StringUtil::Strcasecmp(filename, ".jpg") == 0)
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{
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result = (stbi_write_jpg(filename, width, height, 4, texture_data.data(), 95) != 0);
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}
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else if (StringUtil::Strcasecmp(filename, ".tga") == 0)
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{
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result = (stbi_write_tga(filename, width, height, 4, texture_data.data()) != 0);
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}
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else if (StringUtil::Strcasecmp(filename, ".bmp") == 0)
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{
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result = (stbi_write_bmp(filename, width, height, 4, texture_data.data()) != 0);
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}
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else
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{
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Log_ErrorPrintf("Unknown extension in filename '%s': '%s'", filename, extension);
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return false;
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}
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if (!result)
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{
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Log_ErrorPrintf("Failed to save texture to '%s'", filename);
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return false;
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}
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return true;
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}
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bool HostDisplay::WriteDisplayTextureToFile(const char* filename, bool full_resolution /* = true */,
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bool apply_aspect_ratio /* = true */)
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{
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if (!m_display_texture_handle)
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return false;
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s32 resize_width = 0;
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s32 resize_height = 0;
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if (apply_aspect_ratio && full_resolution)
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{
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if (m_display_aspect_ratio > 1.0f)
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{
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resize_width = m_display_texture_view_width;
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resize_height = static_cast<s32>(static_cast<float>(resize_width) / m_display_aspect_ratio);
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}
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else
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{
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resize_height = m_display_texture_view_height;
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resize_width = static_cast<s32>(static_cast<float>(resize_height) * m_display_aspect_ratio);
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}
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}
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else if (apply_aspect_ratio)
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{
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const auto [left, top, right, bottom] = CalculateDrawRect();
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resize_width = right - left;
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resize_height = bottom - top;
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}
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else if (!full_resolution)
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{
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const auto [left, top, right, bottom] = CalculateDrawRect();
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const float ratio =
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static_cast<float>(m_display_texture_view_width) / static_cast<float>(m_display_texture_view_height);
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if (ratio > 1.0f)
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{
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resize_width = right - left;
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resize_height = static_cast<s32>(static_cast<float>(resize_width) / ratio);
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}
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else
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{
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resize_height = bottom - top;
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resize_width = static_cast<s32>(static_cast<float>(resize_height) * ratio);
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}
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}
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if (resize_width < 0)
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resize_width = 1;
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if (resize_height < 0)
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resize_height = 1;
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const bool flip_y = (m_display_texture_view_height < 0);
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s32 read_height = m_display_texture_view_height;
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s32 read_y = m_display_texture_view_y;
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if (flip_y)
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{
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read_height = -m_display_texture_view_height;
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read_y = (m_display_texture_height - read_height) - (m_display_texture_height - m_display_texture_view_y);
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}
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return WriteTextureToFile(m_display_texture_handle, m_display_texture_view_x, read_y, m_display_texture_view_width,
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read_height, filename, true, flip_y, static_cast<u32>(resize_width),
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static_cast<u32>(resize_height));
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}
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@ -46,6 +46,9 @@ public:
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virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) = 0;
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virtual bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride) = 0;
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virtual void Render() = 0;
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virtual void SetVSync(bool enabled) = 0;
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@ -90,9 +93,16 @@ public:
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void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
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void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
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// Helper function for computing the draw rectangle in a larger window.
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/// Helper function for computing the draw rectangle in a larger window.
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std::tuple<s32, s32, s32, s32> CalculateDrawRect() const;
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/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, const char* filename,
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bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0);
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/// Helper function to save current display texture to PNG.
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bool WriteDisplayTextureToFile(const char* filename, bool full_resolution = true, bool apply_aspect_ratio = true);
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protected:
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s32 m_window_width = 0;
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s32 m_window_height = 0;
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