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Android: Expose some of the GameSettings traits
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@ -135,6 +135,11 @@ public class GamePropertiesActivity extends AppCompatActivity {
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activity.createBooleanGameSetting(ps, "GPUPGXP", R.string.settings_pgxp_geometry_correction);
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activity.createBooleanGameSetting(ps, "PGXPPreserveProjFP", R.string.settings_pgxp_preserve_projection_precision);
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activity.createBooleanGameSetting(ps, "GPUPGXPDepthBuffer", R.string.settings_pgxp_depth_buffer);
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activity.createBooleanGameSetting(ps, "ForceSoftwareRenderer", R.string.settings_use_software_renderer);
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activity.createBooleanGameSetting(ps, "ForceSoftwareRendererForReadbacks", R.string.settings_use_software_renderer_for_readbacks);
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activity.createBooleanGameSetting(ps, "DisableWidescreen", R.string.settings_disable_widescreen);
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activity.createBooleanGameSetting(ps, "ForcePGXPVertexCache", R.string.settings_pgxp_vertex_cache);
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activity.createBooleanGameSetting(ps, "ForcePGXPCPUMode", R.string.settings_pgxp_cpu_mode);
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setPreferenceScreen(ps);
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}
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@ -348,4 +348,6 @@
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<string name="emulation_menu_exit_game">Exit Game</string>
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<string name="settings_use_software_renderer_for_readbacks">Use Software Renderer For Readbacks</string>
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<string name="settings_summary_use_software_renderer_for_readbacks">Runs the software renderer in parallel for VRAM readbacks. On some devices, this may result in greater performance when using graphical enhancements with the hardware renderer.</string>
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<string name="settings_use_software_renderer">Use Software Renderer</string>
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<string name="settings_disable_widescreen">Disable Widescreen</string>
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</resources>
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