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Qt: Simplify emulation thread loop
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c820ddba79
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@ -590,30 +590,19 @@ void QtHostInterface::threadEntryPoint()
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continue;
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continue;
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}
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}
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// execute the system, polling events inbetween frames
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// simulate the system if not paused
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m_system->RunFrame();
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m_system->RunFrame();
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// rendering
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{
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if (m_system)
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{
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DrawDebugWindows();
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m_system->GetGPU()->ResetGraphicsAPIState();
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m_system->GetGPU()->ResetGraphicsAPIState();
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}
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DrawDebugWindows();
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DrawOSDMessages();
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DrawOSDMessages();
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m_display->Render();
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m_display->Render();
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if (m_system)
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{
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m_system->GetGPU()->RestoreGraphicsAPIState();
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m_system->GetGPU()->RestoreGraphicsAPIState();
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if (m_speed_limiter_enabled)
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if (m_speed_limiter_enabled)
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m_system->Throttle();
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m_system->Throttle();
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}
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}
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m_worker_thread_event_loop->processEvents(QEventLoop::AllEvents);
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m_worker_thread_event_loop->processEvents(QEventLoop::AllEvents);
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}
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}
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