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GPU: Move stats from renderer class to base classes
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@ -104,7 +104,6 @@ public:
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// Render statistics debug window.
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void DrawDebugStateWindow();
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virtual void DrawRendererStatsWindow();
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// MMIO access
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u32 ReadRegister(u32 offset);
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@ -289,13 +288,14 @@ protected:
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void HandleGetGPUInfoCommand(u32 value);
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// Rendering in the backend
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virtual void UpdateDisplay();
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virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
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virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
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virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
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virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr);
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virtual void FlushRender();
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virtual void UpdateDisplay();
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virtual void DrawRendererStats(bool is_idle_frame);
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HostDisplay* m_host_display = nullptr;
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System* m_system = nullptr;
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@ -461,6 +461,18 @@ protected:
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std::vector<u32> m_GP0_buffer;
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std::deque<u32> m_GPUREAD_buffer;
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struct Stats
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{
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u32 num_vram_reads;
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u32 num_vram_fills;
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u32 num_vram_writes;
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u32 num_vram_copies;
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u32 num_vertices;
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u32 num_polygons;
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};
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Stats m_stats = {};
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Stats m_last_stats = {};
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private:
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using GP0CommandHandler = bool (GPU::*)(const u32*&, u32);
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using GP0CommandHandlerTable = std::array<GP0CommandHandler, 256>;
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