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CPU: Implement PGXP CPU Mode
This is *very* slow. You don't want to enable it if you don't need it. It is also incompatible with the recompiler and will disable it if the option is enabled.
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@ -369,7 +369,7 @@ void LibretroHostInterface::OnSystemDestroyed()
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m_using_hardware_renderer = false;
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}
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static std::array<retro_core_option_definition, 30> s_option_definitions = {{
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static std::array<retro_core_option_definition, 31> s_option_definitions = {{
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{"duckstation_Console.Region",
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"Console Region",
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"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
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@ -500,6 +500,12 @@ static std::array<retro_core_option_definition, 30> s_option_definitions = {{
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"Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"duckstation_GPU.PGXPCPU",
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"PGXP CPU Mode",
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"Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. "
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"Very slow, and incompatible with the recompiler.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"duckstation_Display.CropMode",
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"Crop Mode",
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"Changes how much of the image is cropped. Some games display garbage in the overscan area which is typically "
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@ -607,7 +613,7 @@ bool LibretroHostInterface::HasCoreVariablesChanged()
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void LibretroHostInterface::LoadSettings()
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{
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LibretroSettingsInterface si;
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g_settings.Load(si);
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HostInterface::LoadSettings(si);
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// Assume BIOS files are located in system directory.
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const char* system_directory = nullptr;
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