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CPU: Implement PGXP CPU Mode
This is *very* slow. You don't want to enable it if you don't need it. It is also incompatible with the recompiler and will disable it if the option is enabled.
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@ -44,6 +44,7 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpTextureCorrection, "GPU",
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"PGXPTextureCorrection", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpVertexCache, "GPU", "PGXPVertexCache", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpCPUMode, "GPU", "PGXPCPUMode", false);
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connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&GPUSettingsWidget::updateScaledDitheringEnabled);
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@ -142,6 +143,9 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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dialog->registerWidgetHelp(m_ui.pgxpVertexCache, tr("Vertex Cache"), tr("Unchecked"),
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tr("Uses screen coordinates as a fallback when tracking vertices through memory fails. "
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"May improve PGXP compatibility."));
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dialog->registerWidgetHelp(m_ui.pgxpCPUMode, tr("CPU Mode"), tr("Unchecked"),
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tr("Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. "
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"Very slow, and incompatible with the recompiler."));
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}
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GPUSettingsWidget::~GPUSettingsWidget() = default;
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@ -255,4 +259,5 @@ void GPUSettingsWidget::updatePGXPSettingsEnabled()
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m_ui.pgxpCulling->setEnabled(enabled);
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m_ui.pgxpTextureCorrection->setEnabled(enabled);
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m_ui.pgxpVertexCache->setEnabled(enabled);
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m_ui.pgxpCPUMode->setEnabled(enabled);
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}
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@ -215,6 +215,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="pgxpCPUMode">
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<property name="text">
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<string>CPU Mode</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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