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GPU: Implement support for multisample antialiasing
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@ -809,7 +809,7 @@ bool D3D11HostDisplay::CheckPostProcessingRenderTargets(u32 target_width, u32 ta
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if (m_post_processing_input_texture.GetWidth() != target_width ||
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m_post_processing_input_texture.GetHeight() != target_height)
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{
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if (!m_post_processing_input_texture.Create(m_device.Get(), target_width, target_height, format, bind_flags))
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if (!m_post_processing_input_texture.Create(m_device.Get(), target_width, target_height, 1, format, bind_flags))
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return false;
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}
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@ -819,7 +819,7 @@ bool D3D11HostDisplay::CheckPostProcessingRenderTargets(u32 target_width, u32 ta
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PostProcessingStage& pps = m_post_processing_stages[i];
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if (pps.output_texture.GetWidth() != target_width || pps.output_texture.GetHeight() != target_height)
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{
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if (!pps.output_texture.Create(m_device.Get(), target_width, target_height, format, bind_flags))
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if (!pps.output_texture.Create(m_device.Get(), target_width, target_height, 1, format, bind_flags))
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return false;
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}
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}
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