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MDEC: Only set DMA request when there is actually data to write
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@ -198,7 +198,7 @@ u32 GPU::ReadRegister(u32 offset)
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{
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// Bit 31 of GPUSTAT is always clear during vblank.
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u32 bits = m_GPUSTAT.bits;
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// bits &= (BoolToUInt32(!m_crtc_state.in_vblank) << 31);
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bits &= ~(BoolToUInt32(!m_crtc_state.in_vblank) << 31);
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return bits;
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}
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