Frontend: Dynamic button mapping based on controller type

This commit is contained in:
Connor McLaughlin
2019-12-15 00:17:43 +10:00
parent c65279f944
commit 32d8b4dc84
6 changed files with 271 additions and 167 deletions

View File

@ -43,10 +43,15 @@ std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::str
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::GetButtonCodeByName(button_name);
return DigitalController::StaticGetButtonCodeByName(button_name);
case ControllerType::None:
default:
return std::nullopt;
}
}
std::optional<s32> Controller::GetButtonCodeByName(std::string_view button_name) const
{
return std::nullopt;
}

View File

@ -12,6 +12,12 @@ public:
Controller();
virtual ~Controller();
/// Returns the type of controller.
virtual ControllerType GetType() const = 0;
/// Gets the integer code for a button in the specified controller type.
virtual std::optional<s32> GetButtonCodeByName(std::string_view button_name) const;
virtual void Reset();
virtual bool DoState(StateWrapper& sw);

View File

@ -6,6 +6,16 @@ DigitalController::DigitalController() = default;
DigitalController::~DigitalController() = default;
ControllerType DigitalController::GetType() const
{
return ControllerType::DigitalController;
}
std::optional<s32> DigitalController::GetButtonCodeByName(std::string_view button_name) const
{
return StaticGetButtonCodeByName(button_name);
}
void DigitalController::SetButtonState(Button button, bool pressed)
{
if (pressed)
@ -81,7 +91,7 @@ std::unique_ptr<DigitalController> DigitalController::Create()
return std::make_unique<DigitalController>();
}
std::optional<s32> DigitalController::GetButtonCodeByName(std::string_view button_name)
std::optional<s32> DigitalController::StaticGetButtonCodeByName(std::string_view button_name)
{
#define BUTTON(name) \
if (button_name == #name) \

View File

@ -32,7 +32,10 @@ public:
~DigitalController() override;
static std::unique_ptr<DigitalController> Create();
static std::optional<s32> GetButtonCodeByName(std::string_view button_name);
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
ControllerType GetType() const override;
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
void SetButtonState(Button button, bool pressed);
void SetButtonState(s32 button_code, bool pressed);