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GPU: Update GPUSTAT if raster has passed to the next line
Fixes games which poll GPUSTAT, including The Next Tetris (Europe).
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@ -310,6 +310,9 @@ protected:
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/// Returns the number of pending GPU ticks.
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TickCount GetPendingGPUTicks() const;
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/// Returns true if enough ticks have passed for the raster to be on the next line.
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bool IsRasterScanlinePending() const;
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/// Returns true if scanout should be interlaced.
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bool IsDisplayInterlaced() const { return !m_force_progressive_scan && m_GPUSTAT.In480iMode(); }
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