Qt: Add set cover image option to context menu

This commit is contained in:
Connor McLaughlin
2020-10-03 23:20:48 +10:00
parent 2a6071add1
commit 36511fda18
4 changed files with 61 additions and 1 deletions

View File

@ -433,6 +433,9 @@ void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameL
QtUtils::OpenURL(this, QUrl::fromLocalFile(fi.absolutePath()));
});
connect(menu.addAction(tr("Set Cover Image...")), &QAction::triggered,
[this, entry]() { onGameListSetCoverImageRequested(entry); });
menu.addSeparator();
if (!m_emulation_running)
@ -477,6 +480,43 @@ void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameL
menu.exec(point);
}
void MainWindow::onGameListSetCoverImageRequested(const GameListEntry* entry)
{
QString filename = QFileDialog::getOpenFileName(this, tr("Select Cover Image"), QString(),
tr("All Cover Image Types (*.jpg *.jpeg *.png)"));
if (filename.isEmpty())
return;
if (!m_host_interface->getGameList()->GetCoverImagePathForEntry(entry).empty())
{
if (QMessageBox::question(this, tr("Cover Already Exists"),
tr("A cover image for this game already exists, do you wish to replace it?"),
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
{
return;
}
}
QString new_filename = QString::fromStdString(
m_host_interface->getGameList()->GetNewCoverImagePathForEntry(entry, filename.toStdString().c_str()));
if (new_filename.isEmpty())
return;
if (QFile::exists(new_filename) && !QFile::remove(new_filename))
{
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename));
return;
}
if (!QFile::copy(filename, new_filename))
{
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to copy '%1' to '%2'").arg(filename).arg(new_filename));
return;
}
m_game_list_widget->refreshGridCovers();
}
void MainWindow::setupAdditionalUi()
{
setWindowTitle(getWindowTitle());

View File

@ -80,6 +80,7 @@ private Q_SLOTS:
void onGameListEntrySelected(const GameListEntry* entry);
void onGameListEntryDoubleClicked(const GameListEntry* entry);
void onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry);
void onGameListSetCoverImageRequested(const GameListEntry* entry);
void checkForUpdates(bool display_message);
void onUpdateCheckComplete();