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Qt: Add set cover image option to context menu
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@ -433,6 +433,9 @@ void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameL
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QtUtils::OpenURL(this, QUrl::fromLocalFile(fi.absolutePath()));
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});
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connect(menu.addAction(tr("Set Cover Image...")), &QAction::triggered,
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[this, entry]() { onGameListSetCoverImageRequested(entry); });
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menu.addSeparator();
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if (!m_emulation_running)
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@ -477,6 +480,43 @@ void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameL
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menu.exec(point);
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}
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void MainWindow::onGameListSetCoverImageRequested(const GameListEntry* entry)
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Select Cover Image"), QString(),
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tr("All Cover Image Types (*.jpg *.jpeg *.png)"));
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if (filename.isEmpty())
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return;
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if (!m_host_interface->getGameList()->GetCoverImagePathForEntry(entry).empty())
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{
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if (QMessageBox::question(this, tr("Cover Already Exists"),
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tr("A cover image for this game already exists, do you wish to replace it?"),
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QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
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{
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return;
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}
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}
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QString new_filename = QString::fromStdString(
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m_host_interface->getGameList()->GetNewCoverImagePathForEntry(entry, filename.toStdString().c_str()));
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if (new_filename.isEmpty())
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return;
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if (QFile::exists(new_filename) && !QFile::remove(new_filename))
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{
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QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename));
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return;
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}
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if (!QFile::copy(filename, new_filename))
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{
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QMessageBox::critical(this, tr("Copy Error"), tr("Failed to copy '%1' to '%2'").arg(filename).arg(new_filename));
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return;
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}
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m_game_list_widget->refreshGridCovers();
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}
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void MainWindow::setupAdditionalUi()
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{
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setWindowTitle(getWindowTitle());
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@ -80,6 +80,7 @@ private Q_SLOTS:
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void onGameListEntrySelected(const GameListEntry* entry);
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void onGameListEntryDoubleClicked(const GameListEntry* entry);
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void onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry);
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void onGameListSetCoverImageRequested(const GameListEntry* entry);
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void checkForUpdates(bool display_message);
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void onUpdateCheckComplete();
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