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Qt: Add set cover image option to context menu
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@ -1117,7 +1117,7 @@ void GameList::UpdateGameSettings(const std::string& filename, const std::string
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std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry)
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{
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static constexpr std::array<const char*, 2> extensions = {{"jpg", "png"}};
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static constexpr std::array<const char*, 3> extensions = {{"jpg", "jpeg", "png"}};
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PathString cover_path;
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for (const char* extension : extensions)
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@ -1157,3 +1157,21 @@ std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry)
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return std::string();
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}
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std::string GameList::GetNewCoverImagePathForEntry(const GameListEntry* entry, const char* new_filename)
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{
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const char* extension = std::strrchr(new_filename, '.');
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if (!extension)
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return {};
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std::string existing_filename = GetCoverImagePathForEntry(entry);
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if (!existing_filename.empty())
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{
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std::string::size_type pos = existing_filename.rfind('.');
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if (pos != std::string::npos && existing_filename.compare(pos, std::strlen(extension), extension) == 0)
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return existing_filename;
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}
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return g_host_interface->GetUserDirectoryRelativePath("covers" FS_OSPATH_SEPARATOR_STR "%s%s", entry->title.c_str(),
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extension);
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}
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@ -109,6 +109,7 @@ public:
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const GameSettings::Entry& new_entry, bool save_to_list = true, bool save_to_user = true);
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std::string GetCoverImagePathForEntry(const GameListEntry* entry);
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std::string GetNewCoverImagePathForEntry(const GameListEntry* entry, const char* new_filename);
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private:
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enum : u32
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