Revert "GL/Context: Disable GLES3.2 on PowerVR Rogue"

Broken driver is just broken. Not much I can do when I don't have one of
these phones and the shader compiler simply says "failure" without any
line information.
This commit is contained in:
Connor McLaughlin
2021-03-09 17:25:49 +10:00
parent 272daedc46
commit 36ff345e60
2 changed files with 0 additions and 11 deletions

View File

@ -36,7 +36,6 @@ void ShaderGen::DefineMacro(std::stringstream& ss, const char* name, bool enable
void ShaderGen::SetGLSLVersionString()
{
const char* glsl_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
const char* gl_renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const bool glsl_es = (m_render_api == HostDisplay::RenderAPI::OpenGLES);
Assert(glsl_version != nullptr);
@ -59,10 +58,6 @@ void ShaderGen::SetGLSLVersionString()
major_version = 3;
minor_version = 20;
}
// Special cases - PowerVR's GLES 3.2 driver seems to choke on our shaders.
if (glsl_es && std::strstr(gl_renderer, "PowerVR Rogue") && major_version >= 3)
minor_version = std::min(minor_version, 10);
}
else
{