mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-16 17:05:46 -04:00
Revert "GL/Context: Disable GLES3.2 on PowerVR Rogue"
Broken driver is just broken. Not much I can do when I don't have one of these phones and the shader compiler simply says "failure" without any line information.
This commit is contained in:
@ -36,7 +36,6 @@ void ShaderGen::DefineMacro(std::stringstream& ss, const char* name, bool enable
|
||||
void ShaderGen::SetGLSLVersionString()
|
||||
{
|
||||
const char* glsl_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
const char* gl_renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
|
||||
const bool glsl_es = (m_render_api == HostDisplay::RenderAPI::OpenGLES);
|
||||
Assert(glsl_version != nullptr);
|
||||
|
||||
@ -59,10 +58,6 @@ void ShaderGen::SetGLSLVersionString()
|
||||
major_version = 3;
|
||||
minor_version = 20;
|
||||
}
|
||||
|
||||
// Special cases - PowerVR's GLES 3.2 driver seems to choke on our shaders.
|
||||
if (glsl_es && std::strstr(gl_renderer, "PowerVR Rogue") && major_version >= 3)
|
||||
minor_version = std::min(minor_version, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Reference in New Issue
Block a user