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CPU: Provide debugger/breakpoint/step functionality
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@ -144,6 +144,7 @@ bool SaveState(ByteStream* state, u32 screenshot_size = 128);
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/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
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bool RecreateGPU(GPURenderer renderer, bool update_display = true);
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void SingleStepCPU();
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void RunFrame();
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/// Sets target emulation speed.
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