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ControllerInterface: Add XInput controller backend
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@ -1,5 +1,6 @@
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#include "generalsettingswidget.h"
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#include "autoupdaterdialog.h"
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#include "frontend-common/controller_interface.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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@ -8,6 +9,12 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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{
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m_ui.setupUi(this);
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for (u32 i = 0; i < static_cast<u32>(ControllerInterface::Backend::Count); i++)
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{
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m_ui.controllerBackend->addItem(qApp->translate(
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"ControllerInterface", ControllerInterface::GetBackendName(static_cast<ControllerInterface::Backend>(i))));
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}
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "Main", "StartPaused", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startFullscreen, "Main", "StartFullscreen",
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false);
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@ -32,6 +39,9 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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"IncreaseTimerResolution", true);
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SettingWidgetBinder::BindWidgetToNormalizedSetting(m_host_interface, m_ui.emulationSpeed, "Main", "EmulationSpeed",
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100.0f, 1.0f);
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SettingWidgetBinder::BindWidgetToEnumSetting(
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m_host_interface, m_ui.controllerBackend, "Main", "ControllerBackend", &ControllerInterface::ParseBackendName,
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&ControllerInterface::GetBackendName, ControllerInterface::GetDefaultBackend());
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connect(m_ui.enableSpeedLimiter, &QCheckBox::stateChanged, this,
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&GeneralSettingsWidget::onEnableSpeedLimiterStateChanged);
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@ -87,6 +97,11 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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dialog->registerWidgetHelp(
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m_ui.showSpeed, tr("Show Speed"), tr("Unchecked"),
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tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
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dialog->registerWidgetHelp(m_ui.controllerBackend, tr("Controller Backend"),
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qApp->translate("ControllerInterface", ControllerInterface::GetBackendName(
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ControllerInterface::GetDefaultBackend())),
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tr("Determines the backend which is used for controller input. Windows users may prefer "
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"to use XInput over SDL2 for compatibility."));
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// Since this one is compile-time selected, we don't put it in the .ui file.
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int current_col = 1;
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