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GPU: Add adaptive and box downsampling modes
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@ -13,6 +13,7 @@ public:
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static bool UseGLSLBindingLayout();
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std::string GenerateScreenQuadVertexShader();
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std::string GenerateUVQuadVertexShader();
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std::string GenerateFillFragmentShader();
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std::string GenerateCopyFragmentShader();
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