GPU: Add adaptive and box downsampling modes

This commit is contained in:
Connor McLaughlin
2020-12-30 16:26:20 +10:00
parent 5236583544
commit 3cb2cd8235
23 changed files with 1180 additions and 69 deletions

View File

@ -13,6 +13,7 @@ public:
static bool UseGLSLBindingLayout();
std::string GenerateScreenQuadVertexShader();
std::string GenerateUVQuadVertexShader();
std::string GenerateFillFragmentShader();
std::string GenerateCopyFragmentShader();