GPU: Add adaptive and box downsampling modes

This commit is contained in:
Connor McLaughlin
2020-12-30 16:26:20 +10:00
parent 5236583544
commit 3cb2cd8235
23 changed files with 1180 additions and 69 deletions

View File

@ -28,6 +28,9 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayCropMode, "Display", "CropMode",
&Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName,
Settings::DEFAULT_DISPLAY_CROP_MODE);
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.gpuDownsampleMode, "GPU", "DownsampleMode",
&Settings::ParseDownsampleModeName, &Settings::GetDownsampleModeName,
Settings::DEFAULT_GPU_DOWNSAMPLE_MODE);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.displayLinearFiltering, "Display",
"LinearFiltering");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.displayIntegerScaling, "Display",
@ -73,6 +76,10 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
"Some games display content in the overscan area, or use it for screen effects. <br>May "
"not display correctly with the \"All Borders\" setting. \"Only Overscan\" offers a good "
"compromise between stability and hiding black borders."));
dialog->registerWidgetHelp(
m_ui.gpuDownsampleMode, tr("Downsampling"), tr("Disabled"),
tr("Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, "
"but should be disabled for pure 3D games. Only applies to the hardware renderers."));
dialog->registerWidgetHelp(m_ui.displayLinearFiltering, tr("Linear Upscaling"), tr("Checked"),
tr("Uses bilinear texture filtering when displaying the console's framebuffer to the "
"screen. <br>Disabling filtering "
@ -139,6 +146,12 @@ void DisplaySettingsWidget::setupAdditionalUi()
m_ui.displayCropMode->addItem(
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
}
for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
{
m_ui.gpuDownsampleMode->addItem(
qApp->translate("GPUDownsampleMode", Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i))));
}
}
void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()

View File

@ -116,7 +116,17 @@
<item row="1" column="1">
<widget class="QComboBox" name="displayCropMode"/>
</item>
<item row="2" column="0" colspan="2">
<item row="2" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Downsampling:</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="gpuDownsampleMode"/>
</item>
<item row="3" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0">
<widget class="QCheckBox" name="displayLinearFiltering">