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GPU: Add adaptive and box downsampling modes
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@ -28,6 +28,9 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayCropMode, "Display", "CropMode",
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&Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName,
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Settings::DEFAULT_DISPLAY_CROP_MODE);
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.gpuDownsampleMode, "GPU", "DownsampleMode",
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&Settings::ParseDownsampleModeName, &Settings::GetDownsampleModeName,
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Settings::DEFAULT_GPU_DOWNSAMPLE_MODE);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.displayLinearFiltering, "Display",
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"LinearFiltering");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.displayIntegerScaling, "Display",
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@ -73,6 +76,10 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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"Some games display content in the overscan area, or use it for screen effects. <br>May "
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"not display correctly with the \"All Borders\" setting. \"Only Overscan\" offers a good "
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"compromise between stability and hiding black borders."));
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dialog->registerWidgetHelp(
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m_ui.gpuDownsampleMode, tr("Downsampling"), tr("Disabled"),
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tr("Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, "
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"but should be disabled for pure 3D games. Only applies to the hardware renderers."));
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dialog->registerWidgetHelp(m_ui.displayLinearFiltering, tr("Linear Upscaling"), tr("Checked"),
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tr("Uses bilinear texture filtering when displaying the console's framebuffer to the "
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"screen. <br>Disabling filtering "
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@ -139,6 +146,12 @@ void DisplaySettingsWidget::setupAdditionalUi()
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m_ui.displayCropMode->addItem(
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qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
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}
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for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
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{
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m_ui.gpuDownsampleMode->addItem(
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qApp->translate("GPUDownsampleMode", Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i))));
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}
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}
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void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
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