GPU: Use texture buffer/fragment shader for VRAM writes

This commit is contained in:
Connor McLaughlin
2019-11-02 23:43:20 +10:00
parent f59e08b564
commit 4143469353
4 changed files with 89 additions and 8 deletions

View File

@ -123,6 +123,7 @@ protected:
std::string GenerateScreenQuadVertexShader();
std::string GenerateFillFragmentShader();
std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
std::string GenerateVRAMWriteFragmentShader();
HWBatchConfig m_batch = {};