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https://github.com/WinampDesktop/winamp.git
synced 2025-06-20 16:55:40 -04:00
HostDisplay: Implement exclusive fullscreen for D3D11 renderer
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@ -42,10 +42,12 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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false);
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connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&DisplaySettingsWidget::populateGPUAdapters);
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&DisplaySettingsWidget::populateGPUAdaptersAndResolutions);
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connect(m_ui.adapter, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&DisplaySettingsWidget::onGPUAdapterIndexChanged);
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populateGPUAdapters();
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connect(m_ui.fullscreenMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&DisplaySettingsWidget::onGPUFullscreenModeIndexChanged);
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populateGPUAdaptersAndResolutions();
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dialog->registerWidgetHelp(
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m_ui.renderer, tr("Renderer"),
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@ -118,15 +120,20 @@ void DisplaySettingsWidget::setupAdditionalUi()
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}
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}
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void DisplaySettingsWidget::populateGPUAdapters()
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void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
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{
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std::vector<std::string> adapter_names;
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std::vector<std::string> fullscreen_modes;
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switch (static_cast<GPURenderer>(m_ui.renderer->currentIndex()))
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{
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#ifdef WIN32
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case GPURenderer::HardwareD3D11:
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adapter_names = FrontendCommon::D3D11HostDisplay::EnumerateAdapterNames();
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break;
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{
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FrontendCommon::D3D11HostDisplay::AdapterInfo adapter_info = FrontendCommon::D3D11HostDisplay::GetAdapterInfo();
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adapter_names = std::move(adapter_info.adapter_names);
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fullscreen_modes = std::move(adapter_info.fullscreen_modes);
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}
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break;
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#endif
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case GPURenderer::HardwareVulkan:
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@ -137,26 +144,46 @@ void DisplaySettingsWidget::populateGPUAdapters()
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break;
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}
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QString current_value = QString::fromStdString(m_host_interface->GetStringSettingValue("GPU", "Adapter"));
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QSignalBlocker blocker(m_ui.adapter);
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// add the default entry - we'll fall back to this if the GPU no longer exists, or there's no options
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m_ui.adapter->clear();
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m_ui.adapter->addItem(tr("(Default)"));
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// add the other adapters
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for (const std::string& adapter_name : adapter_names)
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{
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QString qadapter_name(QString::fromStdString(adapter_name));
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m_ui.adapter->addItem(qadapter_name);
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const std::string current_adapter(m_host_interface->GetStringSettingValue("GPU", "Adapter"));
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QSignalBlocker blocker(m_ui.adapter);
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if (qadapter_name == current_value)
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m_ui.adapter->setCurrentIndex(m_ui.adapter->count() - 1);
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// add the default entry - we'll fall back to this if the GPU no longer exists, or there's no options
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m_ui.adapter->clear();
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m_ui.adapter->addItem(tr("(Default)"));
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// add the other adapters
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for (const std::string& adapter_name : adapter_names)
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{
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m_ui.adapter->addItem(QString::fromStdString(adapter_name));
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if (adapter_name == current_adapter)
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m_ui.adapter->setCurrentIndex(m_ui.adapter->count() - 1);
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}
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// disable it if we don't have a choice
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m_ui.adapter->setEnabled(!adapter_names.empty());
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}
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// disable it if we don't have a choice
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m_ui.adapter->setEnabled(!adapter_names.empty());
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{
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const std::string current_mode(m_host_interface->GetStringSettingValue("GPU", "FullscreenMode", ""));
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QSignalBlocker blocker(m_ui.fullscreenMode);
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m_ui.fullscreenMode->clear();
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m_ui.fullscreenMode->addItem(tr("Borderless Fullscreen"));
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m_ui.fullscreenMode->setCurrentIndex(0);
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for (const std::string& mode_name : fullscreen_modes)
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{
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m_ui.fullscreenMode->addItem(QString::fromStdString(mode_name));
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if (mode_name == current_mode)
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m_ui.fullscreenMode->setCurrentIndex(m_ui.fullscreenMode->count() - 1);
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}
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// disable it if we don't have a choice
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m_ui.fullscreenMode->setEnabled(!fullscreen_modes.empty());
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}
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}
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void DisplaySettingsWidget::onGPUAdapterIndexChanged()
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@ -170,3 +197,16 @@ void DisplaySettingsWidget::onGPUAdapterIndexChanged()
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m_host_interface->SetStringSettingValue("GPU", "Adapter", m_ui.adapter->currentText().toUtf8().constData());
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}
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void DisplaySettingsWidget::onGPUFullscreenModeIndexChanged()
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{
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if (m_ui.fullscreenMode->currentIndex() == 0)
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{
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// default
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m_host_interface->RemoveSettingValue("GPU", "FullscreenMode");
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return;
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}
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m_host_interface->SetStringSettingValue("GPU", "FullscreenMode",
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m_ui.fullscreenMode->currentText().toUtf8().constData());
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}
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