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Remove libretro core - core will now be maintained by libretro
libretro have agreed to take over maintenance of the core. Please see their fork at https://github.com/libretro/duckstation if you wish to continue to use it.
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@ -1,106 +0,0 @@
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import sys
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import configparser
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def parse_ini(path):
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config = configparser.ConfigParser()
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config.read(path)
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entries = {}
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int_keys = {
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"DisplayActiveStartOffset": "display_active_start_offset",
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"DisplayActiveEndOffset": "display_active_end_offset",
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"DMAMaxSliceTicks": "dma_max_slice_ticks",
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"DMAHaltTicks": "dma_halt_ticks",
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"GPUFIFOSize" : "gpu_fifo_size",
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"GPUMaxRunAhead" : "gpu_max_run_ahead"
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}
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float_keys = {
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"GPUPGXPTolerance" : "gpu_pgxp_tolerance"
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}
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traits = [
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"ForceInterpreter",
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"ForceSoftwareRenderer",
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"ForceInterlacing",
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"DisableTrueColor",
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"DisableUpscaling",
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"DisableScaledDithering",
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"DisableForceNTSCTimings",
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"DisableWidescreen",
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"DisablePGXP",
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"DisablePGXPCulling",
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"DisablePGXPTextureCorrection",
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"ForcePGXPVertexCache",
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"ForcePGXPCPUMode",
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"DisableAnalogModeForcing",
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"ForceRecompilerMemoryExceptions",
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"ForceRecompilerICache"
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]
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for gameid in config.sections():
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entry = {}
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for ini_key, cpp_key in int_keys.items():
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try:
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value = config.get(gameid, ini_key)
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if value is not None:
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entry[cpp_key] = str(value)
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except configparser.NoOptionError:
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pass
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for ini_key, cpp_key in float_keys.items():
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try:
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value = config.getfloat(gameid, ini_key, fallback=None)
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if value is not None:
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entry[cpp_key] = str(value)
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except configparser.NoOptionError:
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pass
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for trait in traits:
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try:
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value = config.getboolean(gameid, trait, fallback=None)
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if value == True:
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if "traits" not in entry:
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entry["traits"] = []
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entry["traits"].append(trait)
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except configparser.NoOptionError:
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pass
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if len(entry) > 0:
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entries[gameid] = entry
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return entries
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def write_cpp(entries, path):
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print("Writing %u entries to '%s'" % (len(entries), path))
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with open(path, "w") as f:
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f.write('#include "libretro_game_settings.h"\n')
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f.write('\n')
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f.write('std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_code)\n')
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f.write('{\n')
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f.write(' std::unique_ptr<GameSettings::Entry> gs = std::make_unique<GameSettings::Entry>();\n')
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f.write('\n')
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for gameid, entry in entries.items():
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f.write(' if (game_code == "%s")\n' % gameid)
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f.write(' {\n')
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for key, value in entry.items():
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if key == "traits":
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for trait in value:
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f.write(' gs->AddTrait(GameSettings::Trait::%s);\n' % trait)
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else:
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f.write(' gs->%s = %s;\n' % (key, value))
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f.write(' return gs;\n')
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f.write(' }\n')
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f.write('\n')
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f.write(' return {};\n')
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f.write('}\n')
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if __name__ == "__main__":
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if len(sys.argv) < 3:
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print("usage: %s <path to gamesettings.ini> <output cpp file>" % sys.argv[0])
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sys.exit(1)
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entries = parse_ini(sys.argv[1])
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write_cpp(entries, sys.argv[2])
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