mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-17 14:05:47 -04:00
Remove libretro core - core will now be maintained by libretro
libretro have agreed to take over maintenance of the core. Please see their fork at https://github.com/libretro/duckstation if you wish to continue to use it.
This commit is contained in:
@ -1,6 +1,24 @@
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add_library(frontend-common
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common_host_interface.cpp
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common_host_interface.h
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controller_interface.cpp
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controller_interface.h
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cubeb_audio_stream.cpp
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cubeb_audio_stream.h
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game_list.cpp
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game_list.h
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game_settings.cpp
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game_settings.h
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icon.cpp
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icon.h
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ini_settings_interface.cpp
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ini_settings_interface.h
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imgui_impl_opengl3.cpp
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imgui_impl_opengl3.h
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imgui_impl_vulkan.cpp
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imgui_impl_vulkan.h
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imgui_styles.cpp
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imgui_styles.h
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opengl_host_display.cpp
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opengl_host_display.h
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postprocessing_chain.cpp
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@ -9,97 +27,55 @@ add_library(frontend-common
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postprocessing_shader.h
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postprocessing_shadergen.cpp
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postprocessing_shadergen.h
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save_state_selector_ui.cpp
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save_state_selector_ui.h
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vulkan_host_display.cpp
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vulkan_host_display.h
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)
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target_link_libraries(frontend-common PUBLIC core common glad vulkan-loader)
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target_compile_definitions(frontend-common PRIVATE "WITH_IMGUI=1")
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target_link_libraries(frontend-common PUBLIC core common glad vulkan-loader cubeb imgui simpleini tinyxml2 scmversion)
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if(WIN32)
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target_sources(frontend-common PRIVATE
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d3d11_host_display.cpp
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d3d11_host_display.h
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dinput_controller_interface.cpp
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dinput_controller_interface.h
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imgui_impl_dx11.cpp
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imgui_impl_dx11.h
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xinput_controller_interface.cpp
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xinput_controller_interface.h
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)
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target_link_libraries(frontend-common PRIVATE d3d11.lib dxgi.lib)
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endif()
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if(NOT BUILD_LIBRETRO_CORE)
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target_sources(frontend-common PRIVATE
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imgui_impl_opengl3.h
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imgui_impl_opengl3.cpp
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)
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target_sources(frontend-common PRIVATE
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imgui_impl_vulkan.h
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imgui_impl_vulkan.cpp
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if(SDL2_FOUND)
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target_sources(frontend-common PRIVATE
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sdl_audio_stream.cpp
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sdl_audio_stream.h
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sdl_controller_interface.cpp
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sdl_controller_interface.h
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sdl_initializer.cpp
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sdl_initializer.h
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)
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target_compile_definitions(frontend-common PUBLIC "WITH_SDL2=1")
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target_include_directories(frontend-common PRIVATE ${SDL2_INCLUDE_DIRS})
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target_link_libraries(frontend-common PRIVATE ${SDL2_LIBRARIES})
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# Copy bundled SDL2 to output on Windows.
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if(WIN32)
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target_sources(frontend-common PRIVATE
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imgui_impl_dx11.h
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imgui_impl_dx11.cpp
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)
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/SDL2.dll")
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endif()
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target_sources(frontend-common PRIVATE
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common_host_interface.cpp
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common_host_interface.h
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controller_interface.cpp
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controller_interface.h
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cubeb_audio_stream.cpp
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cubeb_audio_stream.h
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game_list.cpp
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game_list.h
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icon.cpp
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icon.h
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imgui_styles.cpp
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imgui_styles.h
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ini_settings_interface.cpp
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ini_settings_interface.h
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save_state_selector_ui.cpp
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save_state_selector_ui.h
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)
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if(WIN32)
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target_sources(frontend-common PRIVATE
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dinput_controller_interface.cpp
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dinput_controller_interface.h
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xinput_controller_interface.cpp
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xinput_controller_interface.h
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)
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endif()
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target_compile_definitions(frontend-common PRIVATE "WITH_IMGUI=1")
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target_link_libraries(frontend-common PUBLIC cubeb imgui simpleini tinyxml2 scmversion)
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if(SDL2_FOUND)
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target_sources(frontend-common PRIVATE
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sdl_audio_stream.cpp
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sdl_audio_stream.h
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sdl_controller_interface.cpp
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sdl_controller_interface.h
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sdl_initializer.cpp
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sdl_initializer.h
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)
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target_compile_definitions(frontend-common PUBLIC "WITH_SDL2=1")
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target_include_directories(frontend-common PRIVATE ${SDL2_INCLUDE_DIRS})
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target_link_libraries(frontend-common PRIVATE ${SDL2_LIBRARIES})
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# Copy bundled SDL2 to output on Windows.
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if(WIN32)
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/SDL2.dll")
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endif()
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endif()
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if(ENABLE_DISCORD_PRESENCE AND NOT BUILD_LIBRETRO_CORE)
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target_compile_definitions(frontend-common PUBLIC -DWITH_DISCORD_PRESENCE=1)
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target_link_libraries(frontend-common PRIVATE discord-rpc)
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endif()
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# Copy the provided data directory to the output directory.
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
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)
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endif()
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if(ENABLE_DISCORD_PRESENCE)
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target_compile_definitions(frontend-common PUBLIC -DWITH_DISCORD_PRESENCE=1)
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target_link_libraries(frontend-common PRIVATE discord-rpc)
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endif()
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# Copy the provided data directory to the output directory.
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
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)
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@ -344,11 +344,8 @@ bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view
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bool D3D11HostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool threaded_presentation)
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{
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if (m_window_info.type != WindowInfo::Type::Surfaceless && m_window_info.type != WindowInfo::Type::Libretro &&
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!CreateSwapChain(nullptr))
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{
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if (m_window_info.type != WindowInfo::Type::Surfaceless && !CreateSwapChain(nullptr))
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return false;
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}
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if (!CreateResources())
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return false;
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@ -11,12 +11,10 @@
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#include <utility>
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Log_SetChannel(GameSettings);
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#ifndef LIBRETRO
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#ifdef WIN32
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#include "common/windows_headers.h"
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#endif
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#include "SimpleIni.h"
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#endif
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namespace GameSettings {
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@ -183,8 +181,6 @@ bool Entry::SaveToStream(ByteStream* stream) const
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WriteStringToStream(stream, memory_card_2_shared_path) && WriteStringToStream(stream, input_profile_name);
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}
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#ifndef LIBRETRO
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static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA& ini)
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{
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for (u32 trait = 0; trait < static_cast<u32>(Trait::Count); trait++)
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@ -897,8 +893,6 @@ void Entry::SetValueForKey(const std::string_view& key, const std::optional<std:
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SetEntryValueForKey(*this, key, value);
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}
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#endif
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void Entry::ApplySettings(bool display_osd_messages) const
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{
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constexpr float osd_duration = 10.0f;
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@ -93,8 +93,6 @@ struct Entry
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void SetValueForKey(const std::string_view& key, const std::optional<std::string>& value);
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};
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#ifndef LIBRETRO
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class Database
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{
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public:
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@ -110,6 +108,4 @@ private:
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std::unordered_map<std::string, Entry> m_entries;
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};
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#endif
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}; // namespace GameSettings
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@ -9,7 +9,7 @@
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#include "imgui_impl_opengl3.h"
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#endif
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#include "postprocessing_shadergen.h"
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Log_SetChannel(LibretroOpenGLHostDisplay);
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Log_SetChannel(OpenGLHostDisplay);
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namespace FrontendCommon {
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@ -499,7 +499,6 @@ void main()
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void VulkanHostDisplay::DestroyResources()
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{
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#ifndef LIBRETRO
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Vulkan::Util::SafeDestroyPipelineLayout(m_post_process_pipeline_layout);
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Vulkan::Util::SafeDestroyPipelineLayout(m_post_process_ubo_pipeline_layout);
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Vulkan::Util::SafeDestroyDescriptorSetLayout(m_post_process_descriptor_set_layout);
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@ -509,7 +508,6 @@ void VulkanHostDisplay::DestroyResources()
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m_post_processing_stages.clear();
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m_post_processing_ubo.Destroy(true);
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m_post_processing_chain.ClearStages();
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#endif
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m_display_pixels_texture.Destroy(false);
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m_readback_staging_texture.Destroy(false);
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