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Achievements: Fix a few minor issues
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@ -498,9 +498,9 @@ void Achievements::UpdateSettings(const Settings& old_config)
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}
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else if (!s_challenge_mode && g_settings.achievements_challenge_mode)
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{
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Host::AddKeyedOSDMessage(
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"challenge_mode_reset",
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Host::TranslateStdString("Achievements", "Hardcore mode will be enabled on system reset."), 10.0f);
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ImGuiFullscreen::ShowToast(
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std::string(), Host::TranslateStdString("Achievements", "Hardcore mode will be enabled on system reset."),
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10.0f);
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}
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}
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@ -560,13 +560,13 @@ void Achievements::DisableChallengeMode()
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SetChallengeMode(false);
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}
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void Achievements::ResetChallengeMode()
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bool Achievements::ResetChallengeMode()
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{
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if (!s_active)
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return;
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if (!s_active || s_challenge_mode == g_settings.achievements_challenge_mode)
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return false;
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if (s_challenge_mode != g_settings.achievements_challenge_mode)
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SetChallengeMode(g_settings.achievements_challenge_mode);
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SetChallengeMode(g_settings.achievements_challenge_mode);
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return true;
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}
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void Achievements::SetChallengeMode(bool enabled)
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@ -579,10 +579,10 @@ void Achievements::SetChallengeMode(bool enabled)
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if (HasActiveGame())
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{
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Host::AddKeyedOSDMessage("achievements_set_challenge_mode",
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enabled ? Host::TranslateStdString("Achievements", "Hardcore mode is now enabled.") :
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Host::TranslateStdString("Achievements", "Hardcore mode is now disabled."),
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10.0f);
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ImGuiFullscreen::ShowToast(std::string(),
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enabled ? Host::TranslateStdString("Achievements", "Hardcore mode is now enabled.") :
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Host::TranslateStdString("Achievements", "Hardcore mode is now disabled."),
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10.0f);
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}
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if (HasActiveGame() && !IsTestModeActive())
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@ -119,7 +119,7 @@ void Logout();
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void GameChanged(const std::string& path, CDImage* image);
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/// Re-enables hardcode mode if it is enabled in the settings.
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void ResetChallengeMode();
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bool ResetChallengeMode();
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/// Forces hardcore mode off until next reset.
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void DisableChallengeMode();
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@ -585,7 +585,10 @@ void FullscreenUI::CheckForConfigChanges(const Settings& old_settings)
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// If achievements got disabled, we might have the menu open...
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// That means we're going to be reading achievement state.
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if (old_settings.achievements_enabled && !g_settings.achievements_enabled)
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ReturnToMainWindow();
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{
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if (s_current_main_window == MainWindowType::Achievements || s_current_main_window == MainWindowType::Leaderboards)
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ReturnToMainWindow();
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}
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#endif
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}
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@ -2144,7 +2144,7 @@ void ImGuiFullscreen::DrawMessageDialog()
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}
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}
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static float s_notification_vertical_position = 0.3f;
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static float s_notification_vertical_position = 0.15f;
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static float s_notification_vertical_direction = 1.0f;
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float ImGuiFullscreen::GetNotificationVerticalPosition()
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