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Qt: Move post processing to its own setting category
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103
src/duckstation-qt/postprocessingsettingswidget.cpp
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103
src/duckstation-qt/postprocessingsettingswidget.cpp
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#include "postprocessingsettingswidget.h"
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#include "qthostinterface.h"
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#include "settingwidgetbinder.h"
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#include <QtWidgets/QMessageBox>
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PostProcessingSettingsWidget::PostProcessingSettingsWidget(QtHostInterface* host_interface, QWidget* parent,
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SettingsDialog* settings_dialog)
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: QWidget(parent), m_host_interface(host_interface)
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{
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m_ui.setupUi(this);
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m_ui.widget->setOptionsButtonVisible(false);
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m_ui.reload->setEnabled(false);
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m_ui.loadPreset->setEnabled(false);
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m_ui.savePreset->setEnabled(false);
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updateShaderConfigPanel(-1);
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connectUi();
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SettingWidgetBinder::BindWidgetToBoolSetting(host_interface, m_ui.enablePostProcessing, "Display", "PostProcessing",
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false);
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std::string post_chain = m_host_interface->GetStringSettingValue("Display", "PostProcessChain");
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if (!post_chain.empty())
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{
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if (!m_ui.widget->setConfigString(post_chain))
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{
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QMessageBox::critical(this, tr("Error"),
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tr("The current post-processing chain is invalid, it has been reset. Any changes made will "
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"overwrite the existing config."));
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}
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else
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{
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m_ui.reload->setEnabled(true);
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}
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}
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}
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PostProcessingSettingsWidget::~PostProcessingSettingsWidget() = default;
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void PostProcessingSettingsWidget::connectUi()
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{
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connect(m_ui.reload, &QPushButton::clicked, this, &PostProcessingSettingsWidget::onReloadClicked);
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connect(m_ui.widget, &PostProcessingChainConfigWidget::chainAboutToChange, this,
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&PostProcessingSettingsWidget::onChainAboutToChange);
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connect(m_ui.widget, &PostProcessingChainConfigWidget::selectedShaderChanged, this,
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&PostProcessingSettingsWidget::onChainSelectedShaderChanged);
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connect(m_ui.widget, &PostProcessingChainConfigWidget::chainConfigStringChanged, this,
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&PostProcessingSettingsWidget::onConfigChanged);
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}
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void PostProcessingSettingsWidget::onChainAboutToChange()
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{
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updateShaderConfigPanel(-1);
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}
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void PostProcessingSettingsWidget::onChainSelectedShaderChanged(qint32 index)
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{
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updateShaderConfigPanel(index);
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}
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void PostProcessingSettingsWidget::updateShaderConfigPanel(s32 index)
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{
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if (m_shader_config)
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{
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m_ui.scrollArea->setWidget(nullptr);
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m_ui.scrollArea->setVisible(false);
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delete m_shader_config;
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m_shader_config = nullptr;
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}
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if (index < 0)
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return;
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FrontendCommon::PostProcessingShader& shader = m_ui.widget->getChain().GetShaderStage(static_cast<u32>(index));
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if (!shader.HasOptions())
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return;
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m_shader_config = new PostProcessingShaderConfigWidget(m_ui.scrollArea, &shader);
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connect(m_shader_config, &PostProcessingShaderConfigWidget::configChanged,
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[this]() { onConfigChanged(m_ui.widget->getChain().GetConfigString()); });
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m_ui.scrollArea->setWidget(m_shader_config);
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m_ui.scrollArea->setVisible(true);
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}
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void PostProcessingSettingsWidget::onConfigChanged(const std::string& new_config)
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{
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if (new_config.empty())
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{
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m_host_interface->RemoveSettingValue("Display", "PostProcessChain");
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m_ui.reload->setEnabled(false);
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}
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else
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{
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m_host_interface->SetStringSettingValue("Display", "PostProcessChain", new_config.c_str());
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m_ui.reload->setEnabled(true);
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}
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m_host_interface->applySettings();
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}
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void PostProcessingSettingsWidget::onReloadClicked()
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{
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m_host_interface->reloadPostProcessingShaders();
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}
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