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dep/imgui: Update to v1.90.4
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.1
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// dear imgui, v1.90.4
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// (drawing and font code)
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/*
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@ -641,7 +641,7 @@ void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
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}
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// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
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// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
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void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
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{
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IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
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@ -3997,8 +3997,8 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
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}
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else
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{
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draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
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draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
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draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
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draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
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}
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if (p1.x > rect.Min.x + rounding)
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{
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@ -4017,8 +4017,8 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
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}
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else
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{
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draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
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draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
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draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
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draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
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}
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}
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draw_list->PathFillConvex(col);
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