AudioStream: Don't call FramesAvailable() while locked

This commit is contained in:
Connor McLaughlin
2020-06-09 02:05:49 +10:00
parent 7b4b2d5dc5
commit 444a09efd4
2 changed files with 8 additions and 6 deletions

View File

@ -16,7 +16,7 @@ void NullAudioStream::CloseDevice() {}
void NullAudioStream::FramesAvailable()
{
// drop any buffer as soon as they're available
DropFrames(GetSamplesAvailableLocked());
DropFrames(GetSamplesAvailable());
}
std::unique_ptr<AudioStream> AudioStream::CreateNullAudioStream()