Build: Use bin directory for cmake, fix Windows/cmake build

This commit is contained in:
Connor McLaughlin
2020-05-16 13:10:31 +10:00
parent a937a09b5c
commit 47c2b29395
8 changed files with 60 additions and 5 deletions

View File

@ -61,6 +61,29 @@ if(WIN32)
d3d11hostdisplay.h
)
target_link_libraries(duckstation-qt PRIVATE d3d11.lib dxgi.lib)
# We want a Windows subsystem application not console.
set_target_properties(duckstation-qt PROPERTIES
WIN32_EXECUTABLE TRUE
DEBUG_POSTFIX "-debug")
# Copy in Qt DLLs. Borrowed from Dolphin.
get_target_property(MOC_EXECUTABLE_LOCATION Qt5::moc IMPORTED_LOCATION)
get_filename_component(QT_BINARY_DIRECTORY "${MOC_EXECUTABLE_LOCATION}" DIRECTORY)
find_program(WINDEPLOYQT_EXE windeployqt HINTS "${QT_BINARY_DIRECTORY}")
add_custom_command(TARGET duckstation-qt POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E env PATH="${QT_BINARY_DIRECTORY}"
"${WINDEPLOYQT_EXE}" --libdir="${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
--plugindir="${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/QtPlugins"
$<IF:$<CONFIG:Debug>,--debug,--release>
--no-translations
--no-compiler-runtime
--no-angle
"$<TARGET_FILE:duckstation-qt>"
)
add_custom_command(TARGET duckstation-qt POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/qt.conf.win" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qt.conf"
)
else()
if(OpenGL_GLX_FOUND)
target_compile_definitions(duckstation-qt PRIVATE "HAS_GLX")

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@ -0,0 +1,2 @@
[Paths]
Plugins = ./QtPlugins