mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-14 07:15:46 -04:00
Build: Add ARM64 platform for Windows
This commit is contained in:
@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="DebugFast|ARM64">
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<Configuration>DebugFast</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugFast|Win32">
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<Configuration>DebugFast</Configuration>
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<Platform>Win32</Platform>
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@ -9,6 +13,10 @@
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<Configuration>DebugFast</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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@ -17,6 +25,10 @@
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseLTCG|ARM64">
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<Configuration>ReleaseLTCG</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseLTCG|Win32">
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<Configuration>ReleaseLTCG</Configuration>
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<Platform>Win32</Platform>
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@ -25,6 +37,10 @@
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<Configuration>ReleaseLTCG</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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@ -54,7 +70,12 @@
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<ClInclude Include="fifo_queue.h" />
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<ClInclude Include="file_system.h" />
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<ClInclude Include="gl\context.h" />
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<ClInclude Include="gl\context_wgl.h" />
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<ClInclude Include="gl\context_wgl.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|ARM64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugFast|ARM64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="gl\program.h" />
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<ClInclude Include="gl\shader_cache.h" />
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<ClInclude Include="gl\stream_buffer.h" />
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@ -113,7 +134,12 @@
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<ClCompile Include="event.cpp" />
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<ClCompile Include="file_system.cpp" />
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<ClCompile Include="gl\context.cpp" />
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<ClCompile Include="gl\context_wgl.cpp" />
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<ClCompile Include="gl\context_wgl.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|ARM64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugFast|ARM64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="gl\program.cpp" />
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<ClCompile Include="gl\shader_cache.cpp" />
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<ClCompile Include="gl\stream_buffer.cpp" />
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@ -189,12 +215,24 @@
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|ARM64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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@ -219,6 +257,14 @@
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<PlatformToolset>v142</PlatformToolset>
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<SpectreMitigation>false</SpectreMitigation>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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<SpectreMitigation>false</SpectreMitigation>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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@ -227,6 +273,14 @@
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<PlatformToolset>v142</PlatformToolset>
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<SpectreMitigation>false</SpectreMitigation>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|ARM64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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<SpectreMitigation>false</SpectreMitigation>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
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@ -240,9 +294,15 @@
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|ARM64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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@ -252,9 +312,15 @@
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|ARM64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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@ -271,11 +337,21 @@
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<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|ARM64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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@ -291,11 +367,21 @@
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<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|ARM64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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@ -380,6 +466,33 @@
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<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
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<AdditionalOptions>/Zo /utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<Lib />
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<Lib>
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<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
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<ClCompile>
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<PrecompiledHeader>
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@ -410,6 +523,36 @@
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<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|ARM64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<SupportJustMyCode>false</SupportJustMyCode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<ConformanceMode>true</ConformanceMode>
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<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
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<AdditionalOptions>/Zo /utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<Lib />
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<Lib>
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<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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@ -503,6 +646,37 @@
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<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<ConformanceMode>true</ConformanceMode>
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||||
<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
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<AdditionalOptions>/Zo /utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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||||
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||
</Link>
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||||
<Lib />
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<Lib>
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<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Lib>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
@ -534,6 +708,37 @@
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<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Lib>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseLTCG|ARM64'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
|
||||
<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
|
||||
<AdditionalOptions>/Zo /utf-8 %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
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||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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<AdditionalLibraryDirectories>$(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<Lib />
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<Lib>
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<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
|
||||
|
Reference in New Issue
Block a user