From 4a3e5ed6442bc8c1e8d0f72ac7aab58796269ebc Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Fri, 24 Jul 2020 02:40:38 +1000 Subject: [PATCH] VulkanHostDisplay: Fix custom crosshair rendering on NVIDIA --- src/frontend-common/vulkan_host_display.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/frontend-common/vulkan_host_display.cpp b/src/frontend-common/vulkan_host_display.cpp index 3a8485b04..e90965bbd 100644 --- a/src/frontend-common/vulkan_host_display.cpp +++ b/src/frontend-common/vulkan_host_display.cpp @@ -591,8 +591,8 @@ void VulkanHostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 h { Vulkan::DescriptorSetUpdateBuilder dsupdate; - dsupdate.AddImageDescriptorWrite(ds, 0, static_cast(texture)->GetTexture().GetView()); - dsupdate.AddSamplerDescriptorWrite(ds, 0, m_linear_sampler); + dsupdate.AddCombinedImageSamplerDescriptorWrite( + ds, 0, static_cast(texture)->GetTexture().GetView(), m_linear_sampler); dsupdate.Update(g_vulkan_context->GetDevice()); }