diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index a0d9253ed..864bb30d6 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -6848,6 +6848,7 @@ TRANSLATE_NOOP("FullscreenUI", "Account"); TRANSLATE_NOOP("FullscreenUI", "Achievement Notifications"); TRANSLATE_NOOP("FullscreenUI", "Achievements"); TRANSLATE_NOOP("FullscreenUI", "Achievements Settings"); +TRANSLATE_NOOP("FullscreenUI", "Achievements are not enabled."); TRANSLATE_NOOP("FullscreenUI", "Add Search Directory"); TRANSLATE_NOOP("FullscreenUI", "Add Shader"); TRANSLATE_NOOP("FullscreenUI", "Adds a new directory to the game search list."); @@ -7087,6 +7088,7 @@ TRANSLATE_NOOP("FullscreenUI", "Launch a game by selecting a file/disc image."); TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories."); TRANSLATE_NOOP("FullscreenUI", "Leaderboard Notifications"); TRANSLATE_NOOP("FullscreenUI", "Leaderboards"); +TRANSLATE_NOOP("FullscreenUI", "Leaderboards are not enabled."); TRANSLATE_NOOP("FullscreenUI", "Limits how many frames are displayed to the screen. These frames are still rendered."); TRANSLATE_NOOP("FullscreenUI", "Load Devices From Save States"); TRANSLATE_NOOP("FullscreenUI", "Load Profile"); @@ -7324,6 +7326,8 @@ TRANSLATE_NOOP("FullscreenUI", "The SDL input source supports most controllers." TRANSLATE_NOOP("FullscreenUI", "The XInput source provides support for XBox 360/XBox One/XBox Series controllers."); TRANSLATE_NOOP("FullscreenUI", "The audio backend determines how frames produced by the emulator are submitted to the host."); TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used in shared mode for this slot."); +TRANSLATE_NOOP("FullscreenUI", "This game has no achievements."); +TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards."); TRANSLATE_NOOP("FullscreenUI", "Threaded Presentation"); TRANSLATE_NOOP("FullscreenUI", "Threaded Rendering"); TRANSLATE_NOOP("FullscreenUI", "Time Played");