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Common: Add GL context wrapper implementation
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@ -52,6 +52,8 @@
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<ClInclude Include="event.h" />
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<ClInclude Include="fifo_queue.h" />
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<ClInclude Include="file_system.h" />
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<ClInclude Include="gl\context.h" />
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<ClInclude Include="gl\context_wgl.h" />
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<ClInclude Include="gl\program.h" />
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<ClInclude Include="gl\shader_cache.h" />
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<ClInclude Include="gl\stream_buffer.h" />
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@ -74,6 +76,7 @@
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<ClInclude Include="types.h" />
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<ClInclude Include="cd_xa.h" />
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<ClInclude Include="wav_writer.h" />
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<ClInclude Include="window_info.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="assert.cpp" />
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@ -91,6 +94,8 @@
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<ClCompile Include="d3d11\texture.cpp" />
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<ClCompile Include="event.cpp" />
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<ClCompile Include="file_system.cpp" />
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<ClCompile Include="gl\context.cpp" />
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<ClCompile Include="gl\context_wgl.cpp" />
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<ClCompile Include="gl\program.cpp" />
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<ClCompile Include="gl\shader_cache.cpp" />
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<ClCompile Include="gl\stream_buffer.cpp" />
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