Add precompiled versions of D3D11 display shaders

This commit is contained in:
Connor McLaughlin
2020-02-20 23:21:54 +09:00
parent 46846a10f6
commit 4f794b1c37
5 changed files with 351 additions and 0 deletions

View File

@ -0,0 +1,8 @@
Texture2D samp0 : register(t0);
SamplerState samp0_ss : register(s0);
void main(in float2 v_tex0 : TEXCOORD0,
out float4 o_col0 : SV_Target)
{
o_col0 = samp0.Sample(samp0_ss, v_tex0);
}