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System: Add memory-only save states and rewind
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@ -16,7 +16,8 @@ public:
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~GPU_HW_Vulkan() override;
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bool Initialize(HostDisplay* host_display) override;
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void Reset() override;
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void Reset(bool clear_vram) override;
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bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;
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void ResetGraphicsAPIState() override;
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void RestoreGraphicsAPIState() override;
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