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https://github.com/WinampDesktop/winamp.git
synced 2025-06-17 23:55:45 -04:00
AudioStream: Replace buffer queue with ring buffer
Should achieve a decent overall minimum latency reduction.
This commit is contained in:
@ -1,14 +1,16 @@
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#include "audio_stream.h"
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#include "assert.h"
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#include "log.h"
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#include <algorithm>
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#include <cstring>
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Log_SetChannel(AudioStream);
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AudioStream::AudioStream() = default;
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AudioStream::~AudioStream() = default;
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bool AudioStream::Reconfigure(u32 output_sample_rate /*= DefaultOutputSampleRate*/, u32 channels /*= 1*/,
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u32 buffer_size /*= DefaultBufferSize*/, u32 buffer_count /*= DefaultBufferCount*/)
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u32 buffer_size /*= DefaultBufferSize*/)
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{
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if (IsDeviceOpen())
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CloseDevice();
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@ -16,13 +18,14 @@ bool AudioStream::Reconfigure(u32 output_sample_rate /*= DefaultOutputSampleRate
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m_output_sample_rate = output_sample_rate;
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m_channels = channels;
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m_buffer_size = buffer_size;
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AllocateBuffers(buffer_count);
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m_output_paused = true;
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if (!SetBufferSize(buffer_size))
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return false;
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if (!OpenDevice())
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{
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EmptyBuffers();
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m_buffers.clear();
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m_buffer_size = 0;
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m_output_sample_rate = 0;
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m_channels = 0;
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@ -32,7 +35,7 @@ bool AudioStream::Reconfigure(u32 output_sample_rate /*= DefaultOutputSampleRate
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return true;
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}
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void AudioStream::SetOutputVolume(s32 volume)
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void AudioStream::SetOutputVolume(u32 volume)
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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m_output_volume = volume;
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@ -58,7 +61,6 @@ void AudioStream::Shutdown()
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CloseDevice();
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EmptyBuffers();
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m_buffers.clear();
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m_buffer_size = 0;
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m_output_sample_rate = 0;
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m_channels = 0;
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@ -69,182 +71,149 @@ void AudioStream::BeginWrite(SampleType** buffer_ptr, u32* num_frames)
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{
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m_buffer_mutex.lock();
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EnsureBuffer();
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EnsureBuffer(*num_frames * m_channels);
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Buffer& buffer = m_buffers[m_first_free_buffer];
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*buffer_ptr = buffer.data.data() + (buffer.write_position * m_channels);
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*num_frames = m_buffer_size - buffer.write_position;
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*buffer_ptr = m_buffer.GetWritePointer();
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*num_frames = m_buffer.GetContiguousSpace() / m_channels;
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}
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void AudioStream::WriteFrames(const SampleType* frames, u32 num_frames)
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{
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u32 remaining_frames = num_frames;
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const u32 num_samples = num_frames * m_channels;
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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while (remaining_frames > 0)
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{
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EnsureBuffer();
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Buffer& buffer = m_buffers[m_first_free_buffer];
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const u32 to_this_buffer = std::min(m_buffer_size - buffer.write_position, remaining_frames);
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const u32 copy_count = to_this_buffer * m_channels;
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std::memcpy(&buffer.data[buffer.write_position * m_channels], frames, copy_count * sizeof(SampleType));
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frames += copy_count;
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remaining_frames -= to_this_buffer;
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buffer.write_position += to_this_buffer;
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// End of the buffer?
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if (buffer.write_position == m_buffer_size)
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{
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// Reset it back to the start, and enqueue it.
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buffer.write_position = 0;
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m_num_free_buffers--;
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m_first_free_buffer = (m_first_free_buffer + 1) % m_buffers.size();
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m_num_available_buffers++;
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BufferAvailable();
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}
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}
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EnsureBuffer(num_samples);
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m_buffer.PushRange(frames, num_samples);
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FramesAvailable();
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}
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void AudioStream::EndWrite(u32 num_frames)
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{
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Buffer& buffer = m_buffers[m_first_free_buffer];
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DebugAssert((buffer.write_position + num_frames) <= m_buffer_size);
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buffer.write_position += num_frames;
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// End of the buffer?
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if (buffer.write_position == m_buffer_size)
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{
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// Reset it back to the start, and enqueue it.
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// Log_DevPrintf("Enqueue buffer %u", m_first_free_buffer);
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buffer.write_position = 0;
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m_num_free_buffers--;
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m_first_free_buffer = (m_first_free_buffer + 1) % m_buffers.size();
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m_num_available_buffers++;
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BufferAvailable();
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}
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m_buffer.AdvanceTail(num_frames * m_channels);
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FramesAvailable();
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m_buffer_mutex.unlock();
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}
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float AudioStream::GetMinLatency(u32 sample_rate, u32 buffer_size, u32 buffer_count)
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float AudioStream::GetMaxLatency(u32 sample_rate, u32 buffer_size)
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{
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return (static_cast<float>(buffer_size) / static_cast<float>(sample_rate));
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}
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float AudioStream::GetMaxLatency(u32 sample_rate, u32 buffer_size, u32 buffer_count)
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bool AudioStream::SetBufferSize(u32 buffer_size)
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{
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return (static_cast<float>(buffer_size * (buffer_count - 1)) / static_cast<float>(sample_rate));
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const u32 buffer_size_in_samples = buffer_size * m_channels;
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const u32 max_samples = buffer_size_in_samples * 2u;
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if (max_samples > m_buffer.GetCapacity())
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return false;
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m_buffer_size = buffer_size;
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m_max_samples = max_samples;
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return true;
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}
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u32 AudioStream::GetSamplesAvailable() const
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{
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// TODO: Use atomic loads
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u32 available_buffers;
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u32 available_samples;
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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available_buffers = m_num_available_buffers;
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available_samples = m_buffer.GetSize();
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}
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return available_buffers * m_buffer_size;
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return available_samples / m_channels;
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}
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u32 AudioStream::ReadSamples(SampleType* samples, u32 num_samples)
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u32 AudioStream::GetSamplesAvailableLocked() const
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{
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u32 remaining_samples = num_samples;
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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return m_buffer.GetSize() / m_channels;
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}
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while (remaining_samples > 0 && m_num_available_buffers > 0)
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void AudioStream::ReadFrames(SampleType* samples, u32 num_frames, bool apply_volume)
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{
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const u32 total_samples = num_frames * m_channels;
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u32 samples_copied = 0;
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{
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Buffer& buffer = m_buffers[m_first_available_buffer];
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const u32 from_this_buffer = std::min(m_buffer_size - buffer.read_position, remaining_samples);
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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samples_copied = std::min(m_buffer.GetSize(), total_samples);
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if (samples_copied > 0)
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m_buffer.PopRange(samples, samples_copied);
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const u32 copy_count = from_this_buffer * m_channels;
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const SampleType* read_pointer = &buffer.data[buffer.read_position * m_channels];
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for (u32 i = 0; i < copy_count; i++)
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*(samples++) = ApplyVolume(*(read_pointer++), m_output_volume);
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m_buffer_draining_cv.notify_one();
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}
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remaining_samples -= from_this_buffer;
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buffer.read_position += from_this_buffer;
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if (buffer.read_position == m_buffer_size)
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if (samples_copied < total_samples)
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{
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if (samples_copied > 0)
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{
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// Log_DevPrintf("Finish dequeing buffer %u", m_first_available_buffer);
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// End of this buffer.
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buffer.read_position = 0;
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m_num_available_buffers--;
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m_first_available_buffer = (m_first_available_buffer + 1) % m_buffers.size();
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m_num_free_buffers++;
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m_buffer_available_cv.notify_one();
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m_resample_buffer.resize(samples_copied);
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std::memcpy(m_resample_buffer.data(), samples, sizeof(SampleType) * samples_copied);
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// super basic resampler - spread the input samples evenly across the output samples. will sound like ass and have
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// aliasing, but better than popping by inserting silence.
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const u32 increment =
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static_cast<u32>(65536.0f * (static_cast<float>(samples_copied / m_channels) / static_cast<float>(num_frames)));
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SampleType* out_ptr = samples;
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const SampleType* resample_ptr = m_resample_buffer.data();
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const u32 copy_stride = sizeof(SampleType) * m_channels;
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u32 resample_subpos = 0;
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for (u32 i = 0; i < num_frames; i++)
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{
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std::memcpy(out_ptr, resample_ptr, copy_stride);
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out_ptr += m_channels;
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resample_subpos += increment;
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resample_ptr += (resample_subpos >> 16) * m_channels;
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resample_subpos %= 65536u;
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}
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Log_DevPrintf("Audio buffer underflow, resampled %u frames to %u", samples_copied / m_channels, num_frames);
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}
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else
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{
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// read nothing, so zero-fill
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std::memset(samples, 0, sizeof(SampleType) * total_samples);
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Log_DevPrintf("Audio buffer underflow with no samples, added %u frames silence", num_frames);
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}
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}
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return num_samples - remaining_samples;
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}
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void AudioStream::AllocateBuffers(u32 buffer_count)
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{
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m_buffers.resize(buffer_count);
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for (u32 i = 0; i < buffer_count; i++)
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if (apply_volume && m_output_volume != FullVolume)
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{
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Buffer& buffer = m_buffers[i];
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buffer.data.resize(m_buffer_size * m_channels);
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buffer.read_position = 0;
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buffer.write_position = 0;
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SampleType* current_ptr = samples;
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const SampleType* end_ptr = samples + (num_frames * m_channels);
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while (current_ptr != end_ptr)
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{
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*current_ptr = ApplyVolume(*current_ptr, m_output_volume);
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current_ptr++;
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}
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}
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m_first_available_buffer = 0;
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m_num_available_buffers = 0;
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m_first_free_buffer = 0;
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m_num_free_buffers = buffer_count;
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}
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void AudioStream::EnsureBuffer()
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void AudioStream::EnsureBuffer(u32 size)
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{
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if (m_num_free_buffers > 0)
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if (GetBufferSpace() >= size)
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return;
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if (m_sync)
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex, std::adopt_lock);
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m_buffer_available_cv.wait(lock, [this]() { return m_num_free_buffers > 0; });
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m_buffer_draining_cv.wait(lock, [this, size]() { return GetBufferSpace() >= size; });
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lock.release();
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}
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else
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{
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DropBuffer();
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m_buffer.Remove(size);
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}
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}
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void AudioStream::DropBuffer()
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void AudioStream::DropFrames(u32 count)
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{
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DebugAssert(m_num_available_buffers > 0);
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// Log_DevPrintf("Dropping buffer %u", m_first_free_buffer);
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// Out of space. We'll overwrite the oldest buffer with the new data.
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// At the same time, we shift the available buffer forward one.
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m_first_available_buffer = (m_first_available_buffer + 1) % m_buffers.size();
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m_num_available_buffers--;
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m_buffers[m_first_free_buffer].read_position = 0;
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m_buffers[m_first_free_buffer].write_position = 0;
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m_num_free_buffers++;
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m_buffer.Remove(count);
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}
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void AudioStream::EmptyBuffers()
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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for (Buffer& buffer : m_buffers)
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{
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buffer.read_position = 0;
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buffer.write_position = 0;
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}
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m_first_free_buffer = 0;
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m_num_free_buffers = static_cast<u32>(m_buffers.size());
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m_first_available_buffer = 0;
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m_num_available_buffers = 0;
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m_buffer.Clear();
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}
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@ -1,4 +1,5 @@
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#pragma once
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#include "fifo_queue.h"
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#include "types.h"
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#include <condition_variable>
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#include <memory>
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@ -12,11 +13,12 @@ class AudioStream
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public:
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using SampleType = s16;
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enum
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enum : u32
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{
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DefaultOutputSampleRate = 44100,
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DefaultBufferSize = 2048,
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DefaultBufferCount = 3,
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MaxSamples = 32768,
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FullVolume = 100
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};
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AudioStream();
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@ -25,14 +27,14 @@ public:
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u32 GetOutputSampleRate() const { return m_output_sample_rate; }
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u32 GetChannels() const { return m_channels; }
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u32 GetBufferSize() const { return m_buffer_size; }
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u32 GetBufferCount() const { return static_cast<u32>(m_buffers.size()); }
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s32 GetOutputVolume() const { return m_output_volume; }
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bool IsSyncing() const { return m_sync; }
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bool Reconfigure(u32 output_sample_rate = DefaultOutputSampleRate, u32 channels = 1,
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u32 buffer_size = DefaultBufferSize, u32 buffer_count = DefaultBufferCount);
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u32 buffer_size = DefaultBufferSize);
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void SetSync(bool enable) { m_sync = enable; }
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void SetOutputVolume(s32 volume);
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virtual void SetOutputVolume(u32 volume);
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void PauseOutput(bool paused);
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void EmptyBuffers();
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@ -48,58 +50,43 @@ public:
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static std::unique_ptr<AudioStream> CreateCubebAudioStream();
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// Latency computation - returns values in seconds
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static float GetMinLatency(u32 sample_rate, u32 buffer_size, u32 buffer_count);
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static float GetMaxLatency(u32 sample_rate, u32 buffer_size, u32 buffer_count);
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static float GetMaxLatency(u32 sample_rate, u32 buffer_size);
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protected:
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virtual bool OpenDevice() = 0;
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virtual void PauseDevice(bool paused) = 0;
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virtual void CloseDevice() = 0;
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virtual void BufferAvailable() = 0;
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virtual void FramesAvailable() = 0;
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ALWAYS_INLINE static SampleType ApplyVolume(SampleType sample, s32 volume)
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ALWAYS_INLINE static SampleType ApplyVolume(SampleType sample, u32 volume)
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{
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return s16((s32(sample) * volume) / 100);
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return s16((s32(sample) * s32(volume)) / 100);
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}
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bool SetBufferSize(u32 buffer_size);
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bool IsDeviceOpen() const { return (m_output_sample_rate > 0); }
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u32 GetSamplesAvailable() const;
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u32 ReadSamples(SampleType* samples, u32 num_samples);
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void DropBuffer();
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u32 GetSamplesAvailableLocked() const;
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void ReadFrames(SampleType* samples, u32 num_frames, bool apply_volume);
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void DropFrames(u32 count);
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u32 m_output_sample_rate = 0;
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u32 m_channels = 0;
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u32 m_buffer_size = 0;
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private:
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struct Buffer
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{
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std::vector<SampleType> data;
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u32 write_position;
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u32 read_position;
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};
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void AllocateBuffers(u32 buffer_count);
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void EnsureBuffer();
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std::vector<Buffer> m_buffers;
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mutable std::mutex m_buffer_mutex;
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// For input.
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u32 m_first_free_buffer = 0;
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u32 m_num_free_buffers = 0;
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// For output.
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u32 m_num_available_buffers = 0;
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u32 m_first_available_buffer = 0;
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// TODO: Switch to semaphore
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std::condition_variable m_buffer_available_cv;
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// volume, 0-100
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s32 m_output_volume = 100;
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u32 m_output_volume = FullVolume;
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private:
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ALWAYS_INLINE u32 GetBufferSpace() const { return (m_max_samples - m_buffer.GetSize()); }
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void EnsureBuffer(u32 size);
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HeapFIFOQueue<SampleType, MaxSamples> m_buffer;
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mutable std::mutex m_buffer_mutex;
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std::condition_variable m_buffer_draining_cv;
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std::vector<SampleType> m_resample_buffer;
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u32 m_max_samples = 0;
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bool m_output_paused = true;
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bool m_sync = true;
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|
@ -56,9 +56,21 @@ bool CubebAudioStream::OpenDevice()
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Log_InfoPrintf("Minimum latency in frames: %u", latency_frames);
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if (latency_frames > m_buffer_size)
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Log_WarningPrintf("Minimum latency is above buffer size: %u vs %u", latency_frames, m_buffer_size);
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{
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Log_WarningPrintf("Minimum latency is above buffer size: %u vs %u, adjusting to compensate.", latency_frames,
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m_buffer_size);
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if (!SetBufferSize(latency_frames))
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{
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Log_ErrorPrintf("Failed to set new buffer size of %u frames", latency_frames);
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DestroyContext();
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return false;
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}
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}
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else
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{
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latency_frames = m_buffer_size;
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}
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char stream_name[32];
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std::snprintf(stream_name, sizeof(stream_name), "AudioStream_%p", this);
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@ -72,6 +84,7 @@ bool CubebAudioStream::OpenDevice()
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return false;
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}
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|
||||
cubeb_stream_set_volume(m_cubeb_stream, static_cast<float>(m_output_volume) / 100.0f);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -106,15 +119,13 @@ long CubebAudioStream::DataCallback(cubeb_stream* stm, void* user_ptr, const voi
|
||||
{
|
||||
CubebAudioStream* const this_ptr = static_cast<CubebAudioStream*>(user_ptr);
|
||||
|
||||
const u32 read_frames =
|
||||
this_ptr->ReadSamples(reinterpret_cast<SampleType*>(output_buffer), static_cast<u32>(nframes));
|
||||
const u32 silence_frames = static_cast<u32>(nframes) - read_frames;
|
||||
if (silence_frames > 0)
|
||||
if (this_ptr->m_output_volume_changed.load())
|
||||
{
|
||||
std::memset(reinterpret_cast<SampleType*>(output_buffer) + (read_frames * this_ptr->m_channels), 0,
|
||||
silence_frames * this_ptr->m_channels * sizeof(SampleType));
|
||||
this_ptr->m_output_volume_changed.store(false);
|
||||
cubeb_stream_set_volume(this_ptr->m_cubeb_stream, static_cast<float>(this_ptr->m_output_volume) / 100.0f);
|
||||
}
|
||||
|
||||
this_ptr->ReadFrames(reinterpret_cast<SampleType*>(output_buffer), static_cast<u32>(nframes), false);
|
||||
return nframes;
|
||||
}
|
||||
|
||||
@ -125,7 +136,7 @@ void CubebAudioStream::StateCallback(cubeb_stream* stream, void* user_ptr, cubeb
|
||||
this_ptr->m_paused = (state != CUBEB_STATE_STARTED);
|
||||
}
|
||||
|
||||
void CubebAudioStream::BufferAvailable() {}
|
||||
void CubebAudioStream::FramesAvailable() {}
|
||||
|
||||
void CubebAudioStream::DestroyContext()
|
||||
{
|
||||
@ -138,6 +149,12 @@ void CubebAudioStream::DestroyContext()
|
||||
#endif
|
||||
}
|
||||
|
||||
void CubebAudioStream::SetOutputVolume(u32 volume)
|
||||
{
|
||||
AudioStream::SetOutputVolume(volume);
|
||||
m_output_volume_changed.store(true);
|
||||
}
|
||||
|
||||
std::unique_ptr<AudioStream> AudioStream::CreateCubebAudioStream()
|
||||
{
|
||||
return std::make_unique<CubebAudioStream>();
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "common/audio_stream.h"
|
||||
#include "cubeb/cubeb.h"
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
|
||||
class CubebAudioStream final : public AudioStream
|
||||
@ -9,13 +10,15 @@ public:
|
||||
CubebAudioStream();
|
||||
~CubebAudioStream();
|
||||
|
||||
void SetOutputVolume(u32 volume) override;
|
||||
|
||||
protected:
|
||||
bool IsOpen() const { return m_cubeb_stream != nullptr; }
|
||||
|
||||
bool OpenDevice() override;
|
||||
void PauseDevice(bool paused) override;
|
||||
void CloseDevice() override;
|
||||
void BufferAvailable() override;
|
||||
void FramesAvailable() override;
|
||||
|
||||
void DestroyContext();
|
||||
|
||||
@ -26,6 +29,7 @@ protected:
|
||||
cubeb* m_cubeb_context = nullptr;
|
||||
cubeb_stream* m_cubeb_stream = nullptr;
|
||||
bool m_paused = true;
|
||||
std::atomic_bool m_output_volume_changed{ false };
|
||||
|
||||
#ifdef WIN32
|
||||
bool m_com_initialized_by_us = false;
|
||||
|
@ -17,9 +17,10 @@ class FIFOQueue
|
||||
public:
|
||||
const T* GetDataPointer() const { return m_ptr; }
|
||||
T* GetDataPointer() { return m_ptr; }
|
||||
const T* GetFrontPointer() const { return &m_ptr[m_head]; }
|
||||
T* GetFrontPointer() { return &m_ptr[m_head]; }
|
||||
const T* GetReadPointer() const { return &m_ptr[m_head]; }
|
||||
T* GetReadPointer() { return &m_ptr[m_head]; }
|
||||
constexpr u32 GetCapacity() const { return CAPACITY; }
|
||||
T* GetWritePointer() { return &m_ptr[m_tail]; }
|
||||
u32 GetSize() const { return m_size; }
|
||||
u32 GetSpace() const { return CAPACITY - m_size; }
|
||||
u32 GetContiguousSpace() const { return (m_tail >= m_head) ? (CAPACITY - m_tail) : (m_head - m_tail); }
|
||||
@ -148,6 +149,14 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void AdvanceTail(u32 count)
|
||||
{
|
||||
DebugAssert((m_size + count) < CAPACITY);
|
||||
DebugAssert((m_tail + count) <= CAPACITY);
|
||||
m_tail = (m_tail + count) % CAPACITY;
|
||||
m_size += count;
|
||||
}
|
||||
|
||||
protected:
|
||||
FIFOQueue() = default;
|
||||
|
||||
|
@ -13,10 +13,10 @@ void NullAudioStream::PauseDevice(bool paused) {}
|
||||
|
||||
void NullAudioStream::CloseDevice() {}
|
||||
|
||||
void NullAudioStream::BufferAvailable()
|
||||
void NullAudioStream::FramesAvailable()
|
||||
{
|
||||
// drop any buffer as soon as they're available
|
||||
DropBuffer();
|
||||
DropFrames(GetSamplesAvailableLocked());
|
||||
}
|
||||
|
||||
std::unique_ptr<AudioStream> AudioStream::CreateNullAudioStream()
|
||||
|
@ -11,5 +11,5 @@ protected:
|
||||
bool OpenDevice() override;
|
||||
void PauseDevice(bool paused) override;
|
||||
void CloseDevice() override;
|
||||
void BufferAvailable() override;
|
||||
void FramesAvailable() override;
|
||||
};
|
||||
|
Reference in New Issue
Block a user