mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-16 19:55:46 -04:00
AudioStream: Replace buffer queue with ring buffer
Should achieve a decent overall minimum latency reduction.
This commit is contained in:
@ -61,7 +61,6 @@ void Settings::Load(SettingsInterface& si)
|
||||
ParseAudioBackend(si.GetStringValue("Audio", "Backend", "Cubeb").c_str()).value_or(AudioBackend::Cubeb);
|
||||
audio_output_volume = si.GetIntValue("Audio", "OutputVolume", 100);
|
||||
audio_buffer_size = si.GetIntValue("Audio", "BufferSize", HostInterface::DEFAULT_AUDIO_BUFFER_SIZE);
|
||||
audio_buffer_count = si.GetIntValue("Audio", "BufferCount", HostInterface::DEFAULT_AUDIO_BUFFER_COUNT);
|
||||
audio_output_muted = si.GetBoolValue("Audio", "OutputMuted", false);
|
||||
audio_sync_enabled = si.GetBoolValue("Audio", "Sync", true);
|
||||
audio_dump_on_boot = si.GetBoolValue("Audio", "DumpOnBoot", false);
|
||||
@ -151,7 +150,6 @@ void Settings::Save(SettingsInterface& si) const
|
||||
si.SetStringValue("Audio", "Backend", GetAudioBackendName(audio_backend));
|
||||
si.SetIntValue("Audio", "OutputVolume", audio_output_volume);
|
||||
si.SetIntValue("Audio", "BufferSize", audio_buffer_size);
|
||||
si.SetIntValue("Audio", "BufferCount", audio_buffer_count);
|
||||
si.SetBoolValue("Audio", "OutputMuted", audio_output_muted);
|
||||
si.SetBoolValue("Audio", "Sync", audio_sync_enabled);
|
||||
si.SetBoolValue("Audio", "DumpOnBoot", audio_dump_on_boot);
|
||||
|
Reference in New Issue
Block a user