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Add basic software GPU renderer
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@ -184,7 +184,7 @@ void GPU_HW_OpenGL::CreateFramebuffer()
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}
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m_display_texture =
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std::make_unique<GL::Texture>(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, true, true);
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std::make_unique<GL::Texture>(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false, true);
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m_vram_texture->BindFramebuffer(GL_DRAW_FRAMEBUFFER);
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m_vram_read_texture_dirty = true;
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