GPU: Two-pass rendering for B-F transparency

This commit is contained in:
Connor McLaughlin
2019-10-06 13:09:03 +10:00
parent 7254d48835
commit 5627955900
5 changed files with 65 additions and 47 deletions

View File

@ -94,9 +94,9 @@ int main(int argc, char* argv[])
g_pLog->SetConsoleOutputParams(true, "Pad SPU", level);
g_pLog->SetFilterLevel(level);
#else
// g_pLog->SetConsoleOutputParams(true, nullptr, LOGLEVEL_DEBUG);
g_pLog->SetConsoleOutputParams(true, nullptr, LOGLEVEL_DEBUG);
// g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController", LOGLEVEL_DEBUG);
g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController InterruptController", LOGLEVEL_DEBUG);
// g_pLog->SetConsoleOutputParams(true, "GPU GPU_HW_OpenGL SPU Pad DigitalController InterruptController", LOGLEVEL_DEBUG);
// g_pLog->SetFilterLevel(LOGLEVEL_TRACE);
g_pLog->SetFilterLevel(LOGLEVEL_DEBUG);
// g_pLog->SetFilterLevel(LOGLEVEL_DEV);