GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing

This commit is contained in:
Connor McLaughlin
2022-10-04 01:40:13 +10:00
parent 2231af2dfc
commit 564a9bdeb4
2 changed files with 17 additions and 0 deletions

View File

@ -77,6 +77,14 @@ static void DisableBrokenExtensions(const char* gl_vendor, const char* gl_render
GLAD_GL_EXT_disjoint_timer_query = 0;
}
}
// If we're missing GLES 3.2, but have OES_draw_elements_base_vertex, redirect the function pointers.
if (!glad_glDrawElementsBaseVertex && GLAD_GL_OES_draw_elements_base_vertex && !GLAD_GL_ES_VERSION_3_2)
{
glad_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertexOES;
glad_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertexOES;
glad_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertexOES;
}
}
Context::Context(const WindowInfo& wi) : m_wi(wi) {}