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D3D11/Texture: Fix dimensions not getting reset on destroy
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@ -121,6 +121,8 @@ void Texture::Destroy()
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m_rtv.Reset();
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m_rtv.Reset();
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m_srv.Reset();
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m_srv.Reset();
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m_texture.Reset();
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m_texture.Reset();
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m_width = 0;
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m_height = 0;
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}
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}
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} // namespace D3D11
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} // namespace D3D11
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