Android: Fix emulation stopping on app switch and UI covering display

This commit is contained in:
Connor McLaughlin
2020-09-13 14:37:39 +10:00
parent c360b41a79
commit 5aa1b9553f
4 changed files with 176 additions and 49 deletions

View File

@ -4,6 +4,7 @@
#include "frontend-common/common_host_interface.h"
#include <array>
#include <atomic>
#include <condition_variable>
#include <functional>
#include <jni.h>
#include <memory>
@ -35,9 +36,11 @@ public:
float GetFloatSettingValue(const char* section, const char* key, float default_value = 0.0f) override;
bool IsEmulationThreadRunning() const { return m_emulation_thread.joinable(); }
bool IsEmulationThreadPaused() const;
bool StartEmulationThread(jobject emulation_activity, ANativeWindow* initial_surface,
SystemBootParameters boot_params, bool resume_state);
void RunOnEmulationThread(std::function<void()> function, bool blocking = false);
void PauseEmulationThread(bool paused);
void StopEmulationThread();
void SurfaceChanged(ANativeWindow* surface, int format, int width, int height);
@ -63,6 +66,7 @@ protected:
private:
void EmulationThreadEntryPoint(jobject emulation_activity, ANativeWindow* initial_surface,
SystemBootParameters boot_params, bool resume_state);
void EmulationThreadLoop();
void CreateImGuiContext();
void DestroyImGuiContext();
@ -74,7 +78,8 @@ private:
ANativeWindow* m_surface = nullptr;
std::mutex m_callback_mutex;
std::mutex m_mutex;
std::condition_variable m_sleep_cv;
std::deque<std::function<void()>> m_callback_queue;
std::thread m_emulation_thread;