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GPU/HW: Implement oversized copies on GPU
Fixes slowdown caused by this.
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@ -113,5 +113,6 @@ private:
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ComPtr<ID3D11PixelShader> m_vram_interlaced_fill_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_read_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_write_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_copy_pixel_shader;
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std::array<std::array<ComPtr<ID3D11PixelShader>, 2>, 2> m_display_pixel_shaders; // [depth_24][interlaced]
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};
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