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dep: Add glslang
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dep/glslang/README-spirv-remap.txt
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dep/glslang/README-spirv-remap.txt
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VERSION
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--------------------------------------------------------------------------------
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spirv-remap 0.97
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INTRO:
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--------------------------------------------------------------------------------
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spirv-remap is a utility to improve compression of SPIR-V binary files via
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entropy reduction, plus optional stripping of debug information and
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load/store optimization. It transforms SPIR-V to SPIR-V, remapping IDs. The
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resulting modules have an increased ID range (IDs are not as tightly packed
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around zero), but will compress better when multiple modules are compressed
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together, since compressor's dictionary can find better cross module
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commonality.
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Remapping is accomplished via canonicalization. Thus, modules can be
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compressed one at a time with no loss of quality relative to operating on
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many modules at once. The command line tool operates on multiple modules
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only in the trivial repetition sense, for ease of use. The remapper API
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only accepts a single module at a time.
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There are two modes of use: command line, and a C++11 API. Both are
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described below.
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spirv-remap is currently in an alpha state. Although there are no known
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remapping defects, it has only been exercised on one real world game shader
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workload.
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FEEDBACK
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--------------------------------------------------------------------------------
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Report defects, enhancements requests, code improvements, etc to:
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spvremapper@lunarg.com
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COMMAND LINE USAGE:
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--------------------------------------------------------------------------------
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Examples are given with a verbosity of one (-v), but more verbosity can be
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had via -vv, -vvv, etc, or an integer parameter to --verbose, such as
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"--verbose 4". With no verbosity, the command is silent and returns 0 on
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success, and a positive integer error on failure.
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Pre-built binaries for several OSs are available. Examples presented are
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for Linux. Command line arguments can be provided in any order.
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1. Basic ID remapping
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Perform ID remapping on all shaders in "*.spv", writing new files with
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the same basenames to /tmp/out_dir.
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spirv-remap -v --map all --input *.spv --output /tmp/out_dir
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2. Perform all possible size reductions
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spirv-remap-linux-64 -v --do-everything --input *.spv --output /tmp/out_dir
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Note that --do-everything is a synonym for:
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--map all --dce all --opt all --strip all
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API USAGE:
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--------------------------------------------------------------------------------
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The public interface to the remapper is defined in SPIRV/SPVRemapper.h as follows:
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namespace spv {
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class spirvbin_t
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{
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public:
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enum Options { ... };
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spirvbin_t(int verbose = 0); // construct
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// remap an existing binary in memory
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void remap(std::vector<std::uint32_t>& spv, std::uint32_t opts = DO_EVERYTHING);
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// Type for error/log handler functions
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typedef std::function<void(const std::string&)> errorfn_t;
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typedef std::function<void(const std::string&)> logfn_t;
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// Register error/log handling functions (can be c/c++ fn, lambda fn, or functor)
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static void registerErrorHandler(errorfn_t handler) { errorHandler = handler; }
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static void registerLogHandler(logfn_t handler) { logHandler = handler; }
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};
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} // namespace spv
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The class definition is in SPVRemapper.cpp.
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remap() accepts an std::vector of SPIR-V words, modifies them per the
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request given in 'opts', and leaves the 'spv' container with the result.
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It is safe to instantiate one spirvbin_t per thread and process a different
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SPIR-V in each.
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The "opts" parameter to remap() accepts a bit mask of desired remapping
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options. See REMAPPING AND OPTIMIZATION OPTIONS.
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On error, the function supplied to registerErrorHandler() will be invoked.
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This can be a standard C/C++ function, a lambda function, or a functor.
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The default handler simply calls exit(5); The error handler is a static
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member, so need only be set up once, not once per spirvbin_t instance.
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Log messages are supplied to registerLogHandler(). By default, log
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messages are eaten silently. The log handler is also a static member.
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BUILD DEPENDENCIES:
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--------------------------------------------------------------------------------
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1. C++11 compatible compiler
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2. cmake
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3. glslang
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BUILDING
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--------------------------------------------------------------------------------
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The standalone remapper is built along side glslangValidator through its
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normal build process.
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REMAPPING AND OPTIMIZATION OPTIONS
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--------------------------------------------------------------------------------
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API:
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These are bits defined under spv::spirvbin_t::, and can be
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bitwise or-ed together as desired.
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MAP_TYPES = canonicalize type IDs
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MAP_NAMES = canonicalize named data
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MAP_FUNCS = canonicalize function bodies
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DCE_FUNCS = remove dead functions
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DCE_VARS = remove dead variables
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DCE_TYPES = remove dead types
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OPT_LOADSTORE = optimize unneeded load/stores
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MAP_ALL = (MAP_TYPES | MAP_NAMES | MAP_FUNCS)
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DCE_ALL = (DCE_FUNCS | DCE_VARS | DCE_TYPES)
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OPT_ALL = (OPT_LOADSTORE)
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ALL_BUT_STRIP = (MAP_ALL | DCE_ALL | OPT_ALL)
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DO_EVERYTHING = (STRIP | ALL_BUT_STRIP)
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